Okay, zusammen mit der untenstehenden Meldung, wirklich positive Nachrichten. Eine Hardware wie die PS2, die zu schwer zu programmieren ist, dürfen sie sich dieses Mal nicht erlauben, auch wenn ich persönlich vom Konzept der PS2 überzeugt bin. Den Entwicklern muß für die Zukunft eine Plattform gegeben werden, die technisch herausragend ist, auf der man aber auch nicht zuviel Zeit ins Einarbeiten verwenden muß und trotzdem noch Probleme haben kann. Bei der PS2 kam halt (vor allem anfangs) einiges zusammen und das darf nicht mehr sein. Aber wenn ich die PSP so ansehe, denke ich mal, dass Sony gelernt hat.
PlayStation 3 chip goes easy on developers
SAN FRANCISCO--The "Cell" processor that will power the next version of the PlayStation game console will also be adaptable for advanced scientific research, but you won't have to be a rocket scientist to program it.
That is the pledge of one of the chief architects of the Cell, jointly developed by IBM, Sony and Toshiba, who on Friday sought to allay fears that the chip would create huge programming challenges for game developers just starting to learn their way around the complex circuitry that powers the current PlayStation 2.
"We're very much aware of the need to balance between innovation in architecture and the ability to leverage that innovation," H. Peter Hofstee, a researcher in IBM's Systems and Technology division, said during a break at an IBM press event here. "The learning curve for this platform should be significantly better than previous ones."
The three companies announced their Cell plans three years ago, describing an advanced processor tailored for demanding multimedia tasks. The companies said earlier this week that they plan to begin test production of Cell chips early next year, with the first Cell-based products--workstation PCs for computer graphics production--set to arrive late in the year.
Sony and Toshiba both plan to start selling high-definition TV sets powered by the chip in 2006, which is also when Sony is expected to introduce the Cell-powered PlayStation 3.
Hofstee said the Cell will benefit game developers not only by giving them a stable and easily approachable foundation for games to run on, but by powering the workstations they use to produce games. The upshot is that developers should be spending a lot less time waiting for their equipment to render the animation they create.
"We think it's going to be a much more seamless and speedy process for developers using these workstations," he said.