January 2016, Garden Warfare 2 Tuning/Balance Notes
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New Features - Added Region Selector to choose which multiplayer server to connect to in Multiplayer Portal. - Added some additional quests to the Backyard Battleground. - Improved presentation for Super Boss Waves in Ops modes. - Improvements to stickers in sticker shop for better readability. - Numerous quality fixes.
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Tuning Notes
All - Slightly reduced movement speed for most characters (exception - Super Brainz, Chomper, Sunflower, Scientist)
Corn - Increased corn weapon damage
Citron - Laser will overheat faster - Shield strength decreased
Rose - Damage increased - Reduced stamina cost for Arcane blast when in Arcane Enigma form - Rose Magic Thistles target lock improvements. This allows the player to move the crosshair off of their target for up to 0.5s before they lose the lock. - Rose now does regular damage to Mechs instead of blocked damage.
Super Brainz - Removed ammo for punches and allow for infinite punching - Increased fist beam strength - Reduced cooldown times for all abilities to allow more frequent ability usage - Significantly increased whirlwind damage
Imp - Reduced ammo count for primary weapons - Increased gravity grenade cooldown time - Greatly reduced Impkata range and damage - Reduced Z-Mech Health - Improved biotic pull for Z7-Mech
Captain Deadbeard - Significantly Improved barrel protection
Engineer - Engineer turret now uses Mechanic crosshair instead of Default Engineer crosshair. - Reduced Jackhammer time - Engineer turret improvements for damage and projectile speed
Sunflower: - Vampire Sunflower now does Regular, Blocked, and Critical damage instead of just Regular damage.
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Additional Changes: - Characters hit with the toxic buff now spread toxic damage to close teammates. - Gooped characters now have a uniform look speed penalty. - Healer Improvements - Scientists and Sunflowers revive teammates to 100% health (all other characters revive to 50%). - Fixed respawn/revive invulnerability timer. - Pirate Cannon, Pirate Barrel, Engineer Turret, Whirlwind, and Impkata can now be dispelled by the Spikeweed. - Increased number of Vanquishes required to fill Legendary Meters. - Fixed bug where Burrowed Chompers could move the Balls in Space mini game. - Impkata and Husk Hop are now dispelled by knockback. - Drone cooldowns now continue on death/respawn. - Decreased camera flinch when receiving damage. - Many other bug fixes!
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Tuning Details:
Corn: - Increased Primary Weapon Start Damage from 6.5 to 7.5
Citron: - Increased Heat Per Bullet for Citron from 0.1 to 0.11 - Decreased Heat Drop Per Second for Citron from 0.52 to 0.5 - Increased Heat Per Bullet for Ice Citron from 0.12 to 0.13 - Decreased Shield Ability Health from 100 to 75
Rose: - Increased Default Rose damage from 9 to 10.5 - Increased Druid Rose damage from 4 to 5 - Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts)
Super Brainz: - Tuned punch magazine capacity for all variants from 9 to Infinite - Increased Fist Beam Start Damage from 3.5 to 4.5 - Increased Fist Beam End Damage from 2.5 to 3.5 - Decreased Fist Beam Damage Fall Off Start Distance from 35m to 30m - Decreased Dive Kick cool down Time from 20s to 15s - Decreased Ability cool down Reload Time for Super Ultra Ball from 24s to 20s - Decreased Whirlwind cool down from 30s to 24s - Increased Whirlwind damage from 5 to 8
Imp: - Decreased default Imp magazine capacity from 45 rounds to 35 rounds - Increased Gravity Grenade Cool down Time from 35s to 40s - Decreased Movement Speed Multiplier from 1 to 0.75 for all Imp variants while zoomed - Decreased Impkata damage range from 25m to 20m - Decreased Impkata Start Damage from 6.5 to 3 and EndDamage from 4.5 to 2 - Decreased Damage Fall off Start Distance from 15m to 10m and Damage Fall off End Distance from 20m to 15m - Increased Impkata cooldown from 30s to 35s - Decreased Z-Mech Health from 400 to 350 - Decreased Pylon Mech health from 350 to 300 - Decreased Ground Velocity from 7.7 m/s to 7.45 m/s - Decreased In-Air Velocity from 8.5 m/s to 7.45 m/s - Decreased In-Air jump Velocity from 8.5 m/s to 7.45 m/s - Increased the Blast Radius on the Z7-Mech Biotic Pull from 2m to 3m.
Captain Deadbeard - Increased Barrel armor damage reduction from 0.75 to 0.25
Engineer - Reduced Jackhammer time from 20s to 15s. - Engineer turret: Increased projectile speed 200m/s to 400m/s, and set rate of fire to 750 rounds/min.
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All - Most character movement speeds have been lowered to make games feel less hectic.