PlayStation 3

Original von Spike™
Die bisherigen MGS Teile wurden nach und nach auch auf Xbox und PC portiert, warum sollte MGS4 eine Ausnahme darstellen?
Das dachte ich auch ^^ wurde aber eines besser belehrt.

@Andy
MGS4 wird exklusv bleiben wobei nicht auszuschließen ist das die MG Serie weitergeführt wird. Falls an ZotE3 gearbeitet wird hoffe ich doch ebenfalls das es PS exklusiv bleibt. Ansonsten fallen mir kaum interessante Games von Konami ein :P Kojima ist nun mal der König 8)

Zu Phil:
Hört sich ordentlich an :) Ende 07 - Ende 08 ist die Zeit der PS3 :D
 
Original von Terminator
Konami will PS3-Spiele für Xbox360 umsetzen

Konami prüft derzeit, welche PS3-Spiele auch auf der Xbox360 veröffentlicht werden könnten.

Bringt möglicherweise PS3-Spiele für Xbox360

Das schreibt die Nihon Keizai Shimbun in ihrer heutigen Morgenausgabe. Titel wurden nicht genannt.
Quelle


finde ich schade, es sollten auch die alten PlayStation marken auf der PlayStation bleiben. schon Ridge Racer 6 auf 360 hat sich immer ein bisschen komsich angefühlt. :(
 
PSN-Name: Shuanji
Spielt gerade: MGS V
Zu Phil,
wasn assi.
Labert von sachen die user/benutzer möge und andere nicht,die von Nutzern angenommen werden etc...Aber soviel ist dort nicht.
Dann soll erstmal was kommen,was wir annehmen und was nicht noch ist roh fassung angesagt X(
 
Original von Shuanji
Zu Phil,
wasn assi.
Labert von sachen die user/benutzer möge und andere nicht,die von Nutzern angenommen werden etc...Aber soviel ist dort nicht.
Dann soll erstmal was kommen,was wir annehmen und was nicht noch ist roh fassung angesagt X(
Phil ist kein Assi. Nur sein Comment von wegen Rumble ist Last gen. Der rest seiner Aussagen ist gut durchdacht.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
Original von Spike™
Die bisherigen MGS Teile wurden nach und nach auch auf Xbox und PC portiert, warum sollte MGS4 eine Ausnahme darstellen?
Das ist absoluter Blödsinn. MGS 3 und MGS 3 S sind bis heute PS2 Exklusiv. MGS 1 hat sich auch nie auf der Box blicken. Nur Metal Gear Solid 2 kamm für die Box raus, und war ein Flopp. Ich denke auch, dass MGS 4 Ps3 exklusiv bleibt, hoffe ich...
 
Phil Harrison interview from Game Informer July 2007
Coming from a background in garage development, Phil Harrison has risen through the ranks to become one of the key players in Sony's Playstation empire. As head of the company's worldwide studios, Harrison is responsible for shaping Sony's in-house software on all its platforms.<<

PSP has entered the market and established an installed base, but software sales are not strong. What do developers need to do to create PSP content that's more compelling?

Well, whether you're talking about PS2, PS3, PSP, or any platform, it's to play to the strengths that the technology has and the differences that technology represents to the consumer. I think we've done that successfully in some titles and those have proven to be very successful. We can always do more to exploit the portable nature of PSP; we can do more to exploit the mobile, Wi-Fi, web connectivity of the machine. You can look at titles that have that very well - Monster Hunter Portable in Japan is a great example. This is a title that has really taken advantage of what PSP is about., and it sold over one million units. I wouldn't agree that the software sales have been unsatisfactory, but I do agree that we can always do more to take advantage of the machine's capabilities.

You're beta testing the Home online service right now. Will it have all the features that have been talked about and shown so far when it launches?

And some more. We're obviously in beta trial right now, and so it's very difficult for me to make very definitive statements. Part of the purpose of a beta trial is to work with an extended audience of real users in the community to find out what works and what doesn't, what they like and don't like. Some things that we thought were really important have resonated less strongly with users and the inverse - things we hadn't considered important the users love...We're starting to see some really valuable feedback from the user base. We're very pleased with the progress so far and the way the technology and infrastructure is scaling out. I think by the time we get to September, we'll be able to make some definitive statements as to exactly the content that's going to be in the deployed service day one.

Could you give an example of something you thought would be important but has been ignored by the users? Or vice versa, something you thought was a minor detail but they are really excited about?

It's too early to really share those details. I don't mean to evade your question, but I don't think we've gotten all the answers we're looking for yet. But I think clearly the functions of communication between users are what people love. That's not necessarily a surprise, but we'll look to increasing the sophistication of the methods of communication.

Do you expect Home to be launched sometime this year?

We have said that, if the beta trial is successful, that the service will go live in October. I'm only two weeks into that beta period right now, but nothing changed our outlook.

One area in which Sony has succeeded in the past is platform exclusives. But recently, many traditional Playstation exclusives have gone to Xbox 360 as well - Virtua Fighter, Grand Theft Auto, and Devil May Cry, for example. Is there anything you can do to combat this trend, or is the era of exclusives coming to an end?

Well, from a third-party exclusive point of view, that doesn't fall under my remit, because I'm looking after Worldwide Studios and our first-party output. But, obviously, I'm looking at the platform as an entire portfolio. And yes, I'm always concerned to make sure that consumers can buy the best games and get the best game experiences to validate their system purchase. [But] as long as the games they get are great, [consumers] don't care if they are third-party or first-party...What I do believe is that the investments we have made in Worldwide Studios globablly - U.S., Europe, and Japan - will yield the best quality software and the highest quality experiences that are clearly going to be exclusive to the platform...We have a larger platform-dedicated development resource than our competitors combined. So all of that goes towards the fact that the best games with the best technology are coming exclusively to [Sony] platforms.

You'd announced that Sony was going to share technology and resources between all their worldwide studios for PS3 development. To what scale is that occuring right now?

Every game on PS3 has some degree of shared technology internally. There are no games that are islands in our portfolio. We have a common online functionality, we have a common sound engine, we have a common graphics engine, we have a common low-level rendering, which are used variously by different titles. What we did at GDC was announce that we were taking large portions of that technology base we were easy to support and sharing that with our third parties, in a program we call Playstation Edge, which is taking the highest performing low-level libraries that we have on the platform and making them available for developers.

Playstation 3 has been positioned as a very powerful, high-end machine. One problem you have right now is that we haven't seen any games thus far that look like they couldn't be done on Xbox 360. When do you think we'll see games hit the market that showcase the PS3 over and above what the 360 can do?

Well, I would take exception to your analysis. I think we do have titles that illustrate the point of difference that PS3 brings, both in terms of gameplay and underlying game technology. There are things we're demonstrating onscreen in games like Motorstorm, Resistance: Fall of Man, and Formula 1 that cannot be done on any other system. All three of those are launch window titles. Now, it's always dangerous to judge any stem by its launch lineup...You only have to go back to the games that launched Playstation 1 and Playstation 2. If you took those few dozen titles and analyzed them, you would never have imagined that either of those formats would have on to sell over 100 million units each.

From an American gamer's perspective, more and more of your Triple-A titles are coming from the U.S. and Europe, where in the past, more of them came from Japan. Does that represent a shift of power within Sony?

I think that it was a conscious strategy to build strong development organizations in every geographical area of operations. Because - as we've seen with the music business and the fil business - locally produced repertoire accounts for a large percentage of local sales. If you look at the music business in France, about 75 percent of the records sold in France are from French artists. And, although the games industry is probably more global than any other form of entertainment, in order to grow the industry, we have to create local entertainment experiences. That doesn't mean we've de-emphaszied Japan. We have this reasonably successful billion-dollar IP called Gran Turismo that you might be familiar with. That's obviously a major force in the market whenever that title is shipping. Any iteration of the Gran Turismo franchise has become a global event. Our Everybody's Golf series, known as Hot Shots in the States, has been very successful. And a title that is coming out in 2008, called Shirokishi [a.k.a. White Knight Story], which is an amazing RPG [with] very rich and deep online features., I think will be a global hit as well.
http://www.gamesey.com/page.php?t=1304
 
Naja, bisschen zu viele Standardaussagen. Bei einem Game Informer Interview hätte ich schon etwas mehr erzählt. Man muss nicht andauernd Dinge betonen, die die Leute eh schonmal gehört haben und die, an denen es vorbei ging, die wollens dann auch nicht mehr wissen.
Das ist überall so denk ich, aber man muss sich doch mal aus diesem Schema herauswinden können?
Wenn er schon der Chef ist, soll er mal ordentlich auf die Kacke hauen.

Was könnte in Home schlecht angekommen sein? Vielleicht die Wohnung auszubauen, oder die Filmtheater? ?(
 
Original von spynose
Naja, bisschen zu viele Standardaussagen. Bei einem Game Informer Interview hätte ich schon etwas mehr erzählt. Man muss nicht andauernd Dinge betonen, die die Leute eh schonmal gehört haben und die, an denen es vorbei ging, die wollens dann auch nicht mehr wissen.
Das ist überall so denk ich, aber man muss sich doch mal aus diesem Schema herauswinden können?
Wenn er schon der Chef ist, soll er mal ordentlich auf die Kacke hauen.

Was könnte in Home schlecht angekommen sein? Vielleicht die Wohnung auszubauen, oder die Filmtheater? ?(
Denke her das kaz der Chef ist und nicht Phil.
 
Original von Red
Denke her das kaz der Chef ist und nicht Phil.
Joha, stimmt schon, aber als Chef der Spielesparte sollte man ruhig was tolles über die aktuelle Software verraten. Da werden die Fans heiß und freuen sich.

Kaz ist imo ja wieder für die strategischen Entscheidungen allgemein zuständig. Der Phil ja eher für die Spiele, deswegen sollte man ihm gewisse Freiheiten geben.
 

Andy

Moderator
Team-Mitglied
PSN-Name: Andy1985
RPGs im Anmarsch :D

The most recent issue of Dengeki PlayStation includes a feature about RPGs on PlayStation 3. The feature is headlined by two-page scopes on Square Enix's Final Fantasy XIII, Final Fantasy Versus XIII, and Last Remnant, as well as Level 5's Shirokishi Monogatari (White Knight Story).

Since Level 5's first PlayStation 3 title was only 10% complete when it debuted at last year's Tokyo Game Show, the magazine asked company president Akihiro Hino about the game's status. While Hino wouldn't provide a specific date, he said, Level 5 would soon be able to show "various things" to the gaming public. The final product's visual quality apparently will be on the same level as the graphics shown in last year's trailer movie. Hino is promising new elements hard to imagine from the trailer. During a Q&A session last year, he had singled out the following three elements as the key concepts behind Shirokishi Monogatari: Being a hero, a new sense scale, and a new battle system. In addition to those three concepts however, there seems to be another, secret concept. Hino wouldn't give away any details, saying only it will surprise a lot of fans.

According to Dengeki PlayStation, a total of 15 RPGs (including the aforementioned titles) are currently in development for PlayStation 3 in Japan. Gust, Nippon Ichi Software and Takuyo confirmed to the magazines that development of their respective PlayStation 3 RPGs is well under way. The following four titles are also mentioned in the feature: Hudson's untitled action RPG, Rengoku The End of the Century, Bandai Namco Games' untitled RPG and Project D from Michael Soft.

Last but not least, the magazine's editors also conducted a short survey among developers of PlayStation 3-based RPGs. Asked about how they aim to use the system's online component, respondents mentioned digital distribution of additional items or dungeons after a game's release, distribution of demos, fixing of bugs, and game design with an online premise. Furthermore, developers apparently believe PlayStation 3 will not only help evolve the RPG genre visually, but also allow for new ways to play games.
Quelle
 

NBK

Well-known member
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: PH_NBK
Spielt gerade: Driveclub
grad bei giga hat ne p3 redakteurin gesagt dass neue codecs angekündigt wurden die mit einer der nächsten fw's zb divX-wiedergabe ermöglichen???

ich hab noch nix von gehört oO - inwieweit ist dem glauben zu schenken -> weis da wer was genaueres
 
Spielt gerade: Eckenrechnen
Original von Natural Born Killer
grad bei giga hat ne p3 redakteurin gesagt dass neue codecs angekündigt wurden die mit einer der nächsten fw's zb divX-wiedergabe ermöglichen???

ich hab noch nix von gehört oO - inwieweit ist dem glauben zu schenken -> weis da wer was genaueres
Das wäre der absolute hammer !
Bin mal gespannt wann die neue FW kommt... müsste doch jetzt bald soweit sein.
 
15 RPGs klingt nicht schlecht. Bei welcher Konsole gab's im ersten Jahr schon (gute) RPGs? Nur ob die 15 jetzt alle im 'zweiten Jahr' erscheinen werden :) ?( :rolleyes:
Einen Onlinemodus bei Shirokishi Monogatari kann ich mir aber jetzt schlecht vorstellen o_Ô



DivX wär schon mal ein erster Schritt, wenn auch erst mal die Kompatibilität eines durchschnittlichen DivX-tauglichen DVD Players zu erwarten ist. Aber das wär auf jeden Fall ein guter und richtiger Schritt :)
 

Planet

50% water, 50% air, the glass is always full!
PSN-Name: PlanetJumble
Sieht man doch auch auf der PSP - es hat eine Weile gedauert, aber inzwischen tauchen RPGs immer öfter in den Release-Listen auf. Sie brauchen halt mehr Zeit, aber deswegen sind etliche davon auch so genial. Wenn Actionspiele einer alten Konsole längst vergessen sind, an die RPGs erinnern sich noch viele deutlich länger.
 
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