Hi From the Devs....
Hey there guys - some interesting comments there and it's always fascinating to see what the reaction is.
Few pointers.
- Splitscreen - we do what to bring this but it's a complex feature that would require a rework of all 20 routes and environment geometry, so got a team of just 8 people and only 2 3D artists, it was too much for launch. 8 Player network was a pre-requisite and so we had to focus on that. We've found a few bugs in multiplayer after it's launched (typical with small>large scale testing) so it will be getting a patch shortly.
- Bland/Delete: Very sorry you feel like that - it's shame you didn't get that instant gratification from it. The action does get spicier once you're through that first championship. You've missed out on Upgrading, Drift mode, SuperWeapons, Wheel Weapons, Supercoins, Special Events, etc.
- Vita: It's not the Vita game at all - that was a port from a mobile game, this is completely new game but it does use our TTR brand of course. (BTW the mobile game just went through 10m downloads and is very highly reviewed).
- Photo mode: we can add that to the list. If enough people support us we will happily bring more features, but we'd rather focus on more gameplay first (like splitscreen)
- To those supporting us with DLC purchases please come to fb.com/Playrise or @PlayriseDigital and talk to us about what you'd like to see improved
We very much appreciate your custom and we're very open about chatting directly with you.
Best regards and thanks for making this thread whoeve you are.
Playrise
NB