Project CARS (Slightly Mad Studios)

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Die Menüs waren schon schlimmer. Jetzt wirken sie zwar einfach, aber scheinen mir nun minimalistisch ok zu sein. Man spielt ja net den Menü Simulator sondern nen Autorennspiel!

PC's als Referenz zu nehmen scheint mir net der richtige Weg zu sein. Gibt so viele Konfis...warten wir die konsolen Version ab.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Nochmal XB1:
[ame]http://www.youtube.com/watch?v=-IlfMe5Gerk[/ame]

Ideallinie ist jetzt besser. War zuvor eine dicke Linie, die in den Kurven noch dazu eckig war.

---------- Beitrag um 10:44 Uhr hinzugefügt ---------- Vorheriger Beitrag um 10:40 Uhr ----------

Weitere Strecken wurden offiziell gemacht:
Location Reveal... Road America, Watkins Glen, Oulton Park & more...


Watkins Glen and Road America join the roster from the US along with the first of our point-to-point locations - a beautiful drive down the California Highway of the West Coast. An open-top sports car and sunglasses are mandatory!

To compliment this, we've also included a stunning point-to-point drive along the Azure Coast leading to another new location - the road circuit of Azure, located in scenic and luxurious Southern France.

Stopping off in the United Kingdom, the well-known Oulton Park and the first of our karting tracks Glencairn set in the beautiful Scottish Uplands will also be available.

And finally, taking the track roster fully international, the tight and challenging Mount Panorama, Bathurst located in New South Wales, Australia, is also present and ready to be tackled.
Project CARS has the largest roster of race locations of any recent racing game.
Wer zählt mal nach? :ugly:

Edit:

GT6: 41 Locations (http://www.gran-turismo.com/gb/products/gt6/tracks/)
PCars: ~ 32 Locations (ohne DLC/planned lt. http://www.gtplanet.net/forum/threads/project-cars-track-list.305495/ )


Ovals, historic tracks and some other tracks they don't specified won't be in the day 1 version and releasd later on. They didn't told me how later e free o not.
Kompletter Nürburgring ("24h") wohl nicht dabei:
We asked about this before on the forums, and the answer we got was something along the lines of the GP and Nords area need to be 100% complete and bug free before mashing them together. Otherwise, they have to do a lot of work multiple times rather than once. If it happens (unconfirmed), I personally wouldn't look for it on release day.
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Sorry wenn ich wieder einen neg. Bericht poste, aber ich bin langsam wirklich gespannt ob sie das verschieben.
I haven't played in about a month but I have no idea they are going to get the game ready for launch. I have a wheel and like using it but it can be a pain to setup and I put it back in the closet if I am not playing for a few days. The problem with this is when I want a few quick laps I have to use a controller(360 pad in case it matters) and the controller controls are horrid. Just really fucking bad. A lot of of the cars have bad physics still which its a October now and they are rapidly running out of time to nail that down. I love that the go-kart land mine problem still happens years later. The cars with good physics such as the Formula C when you are racing them with a wheel feel absolutely fantastic is the most fun I've ever had in a racing game just doing practice laps by myself. But a lot of the other stuff is in a sorry state. I honestly think the game will end up getting delayed.
http://www.neogaf.com/forum/showpost.php?p=133227470&postcount=6836


Dafür hier noch zwei "GIFs" aus dem Cheat-Modus aka Regen:

http://gfycat.com/SlightCreepyAsiati...freshwaterclam
http://www.gfycat.com/FrankCostlyKomododragon
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
They're testing new chase camera settings. In today's build we should have a new chase camera based on a member's tweaks. You can see his results in this video. I think it's spot on, very much improved from what we had previously
[ame]http://www.youtube.com/watch?v=s6SgbgVNNHM[/ame]
Auf alle Fälle besser als was sonst teilweise zu sehen war :okay:
Wenn das Auto nun noch weniger "eiern" würde...


Neues Material von einer alten(?) PS4(?) Demo: http://au.ign.com/videos/2014/10/09/4-minutes-of-project-cars-gameplay-nycc-2014
 
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