Resident Evil 6

Wie viele Punkte würdet ihr für das Spiel vergeben?

  • 1

    Votes: 5 17,2%
  • 2

    Votes: 0 0,0%
  • 3

    Votes: 0 0,0%
  • 4

    Votes: 2 6,9%
  • 5

    Votes: 4 13,8%
  • 6

    Votes: 4 13,8%
  • 7

    Votes: 5 17,2%
  • 8

    Votes: 7 24,1%
  • 9

    Votes: 2 6,9%
  • 10

    Votes: 0 0,0%

  • Total voters
    29
PSN-Name: Kyle-Reese-2-0
Spielt gerade: forza, dead rising
schöne kurze ladezeiten - 5 sek.
@thor .neh ca.
dieser t.c.massaka typ is son hamma zwischenboss, man empfindet hassliebe für den und er verfolgt einen durch die ganze kampagne, schade das er kein STARS apartisch in sein bart nuschelt^^
 
Zuletzt editiert:
PSN-Name: SolidRidley
Im KOOP spielt sich das game hammer. Einzige Problem die scheiß server sind ganze Zeit am abschmieren -.-'

Irgendwer lösungen? Ansonsten hoffe ich da kommt schnell ein Patch von Capcom...
auf gaf meint man das capcom bescheid wisse und man an einer lösung des problems bereits arbeitet...

btw.
ka, ob ich es bisher einfach nicht herausgefunden habe...
aber ist es tatsächlich so, das wenn man sich grünes kraut legt (also auf r2) man es nicht mehr ins "normale" inventar zurückholen kann?

...und wieso kann man eigentlich keine gegenstände mehr im online-koop untereinander tauschen?! o_O
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Was verpaßt man wenn RE.net nicht funktioniert?

What happens when this RE.net goes down? Like, when the servers are shut down in the future? I already don't like RE6 from what I've seen and read, but the fact that a good portion of the unlocks are tied to a fucking website makes me want to THROW UP. That's so god awful and offensive to me. I have to link my PSN account to a website to play my highest difficulty in my game? Seriously? Get the fuck out of here. What if I wanted to play this game years and years down the road for the first time and the website is gone/down? Does that mean I can't access all of this "content"? Even if this shit is unlocked through the website by playing the game, the fact that you need to sign up to an external website to access of all of this is ATROCIOUS no matter how you try and defend it. This is the ultimate broken record, but what the fuck happened to just UNLOCKING SHIT off the disk, you know, when you bought the game? Jesus Christ...
http://neogaf.com/forum/showpost.php?p=42978477&postcount=101
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
was man da freischalten kann sind nur mercenary outfits die man sonst auch im mercenary mode mit einem S rang freischalten kann.alles andere was bisher auf der seite ist dient lediglich der statübersicht,der verschönerung des profils und...das wars^^,am 14. fangen die events an:du erledigst ingame aufgaben und die sieger bekommen belohnungen.
 
Ich für meinen Teil freu mich auf No Hope Left irgendwie. Am besten ohne Inf. Ammo Option :D
Aber das man dafür zahlen muss is Mist.

---------- Beitrag um 19:26 Uhr hinzugefügt ---------- Vorheriger Beitrag um 19:20 Uhr ----------

was man da freischalten kann sind nur mercenary outfits die man sonst auch im mercenary mode mit einem S rang freischalten kann.alles andere was bisher auf der seite ist dient lediglich der statübersicht,der verschönerung des profils und...das wars^^,am 14. fangen die events an:du erledigst ingame aufgaben und die sieger bekommen belohnungen.
Stimmt nicht. A reicht vollkommen.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Before playing RE6, know these mechanics since Capcom don't teach shit

Auto-mix/load herbs/pills: Hold R2 and press Square when empty: In RE6, you mix herbs into pills, which are then dispensed Tic-Tac-style with a press of R2. The number of times you tap, the number of pills you use, each pill restoring a slice of health, effectively allowing you to manage your health bar by bar. This shortcut -- R2 + Square -- instantly combines any herbs in your inventory, red herbs included, and loads the pills into your case, rather than you having to do each step manually. This is extremely useful.

Paint targets for AI partner: L1 + Circle: Snipers got you down? Aim at the sniper -- or any enemy target, for that matter -- and tap Circle to paint the target. A red marker will appear over it and that enemy will become the sole target of your AI partner, which is useful since your AI partner is virtually indestructible outside of rare one-hit boss kills, and your partner also has unlimited ammo.

Rapidly regain stamina: Take cover: RE6 is NOT a cover shooter. Like Vanquish, you're playing it wrong if you're hiding behind cover rather than advancing the fight, throwing yourself into the fray to unleash a flurry of melee moves. That being said, your dedicated melee button -- R1 -- is governed by a stamina meter (also like Vanquish): kick and punch too much, and you'll grow tired and hit like a sissy. THIS is when you take cover: slide to the nearest wall to instantly snap to cover, and wait a moment while your stamina bar replenishes in a matter of mere seconds. Very useful!

Dazing enemies: Elbow backwards, aim for the head or melee twice: RE6 has an insane variety of context-sensitive melee moves -- they even change with your equipped weapon, and you can melee people standing directly behind you by simply hitting R1 to elbow them in the head, dazing them to set up over-the-top melee takedowns.

While good for crowd control, normally you'll be facing enemies head-on, in which case you want to do one of two things: Pop the enemy in the head, usually just once, then run up close and hit R1 to unleash a context-sensitive melee move like a suplex; OR run up to an enemy and hit them twice with a basic melee move (usually kicks), dazing them for a context-sensitive melee move on the third hit. This may knock them to the ground, in which case you should quickly run up to their head and hit R1 a fourth time for a skull-crushing stomp.

Now onto the core of combat: evading and sliding:

Sliding: Dash with Action button (X on PS3), then hit L1; spin mid-slide by pulling back while sliding; shoot while sliding with R1: Sliding is a brilliant new mechanic that frankly makes the previous REs feel stiff by comparison. Just the other night, in Jake's Chapter 4, I was repeatedly sliding under an enemy's near-fatal swing; others have even slid under incoming projectiles like busses thrown by giants! But sliding is more than simply dashing with the Action button and hitting L1. You can do a 180-degree turn while sliding by pulling back on the analog stick, and you can fire (or swipe) to daze and kill while sliding toward or under enemies. Sliding into enemies can also trip them.

Rolling while standing: Aim with L1, then tap Action button and left or right; release L1 mid-roll to stand; hold L1 to stay on ground; on ground, tap left and right to roll: Each enemy J'avo has three or four different mutations per limb, as well as their heads and torsos, and these mutations can stack, which means enemies have a LOT of ways to attack you. Sometimes, when swarmed in tight spaces, you'll want to roll out of the way of an incoming attack -- also good for confusing hordes of zombies as they try to track you. Aiming and then tapping the Action button and left or right will throw you rolling in that direction; releasing L1 the moment you hit the ground will cause you to immediately barrel-roll to your feet. Likewise with throwing yourself backwards away from enemies, or rolling forward (with respective directional taps of the analog). If you don't release L1, you'll stay on your back on the ground, at which point you can tap left or right to roll on the ground (as though you're on fire and trying to put yourself out). You can literally circle attacking enemies this way!

Ducking: Aim and hit the Action button while standing: This quick crouching animation allows you to duck under many enemy attacks. It's near-instantaneous, though, meaning you must use it the moment it's needed. Sometimes it's more fruitful to jump backwards to your back or roll out of the way instead!

Running attacks: Dash with Action button and hit R1: This combination can result in a shoulder-check or other attack animation that if nothing else staggers or trips up enemies -- ideal for breaking enemy lines during a hasty escape.

Quick shot: L1 + R1 when near an enemy: This is another brilliant mechanic, absolutely vital for crowd control in Mercs. When near an enemy, even if the enemy is standing out of sight behind you, hit L1 and R1 to instantly turn, target and shoot the enemy. Subsequent taps will unleash additional quick shots, each consuming a bar of your stamina meter. Try it with Helena with the Hydra shotgun equipped; she'll do a series of over-the-top tactical rolls, striking a pose to fire off a round each time. So badass!

Quick recover: Mash the Action button when knocked down: Tired of enemies knocking you on your ass when a segment of your health bar empties completely or you take a particularly hard hit? Mash the Action button the moment you hit the ground, and you'll roll backwards back to your feet, instantly back in the fight. Alternatively, hold back and tap X.

Counters: Timing is key: If you see an enemy beginning its attack animation, like a zombie raising a wrench, and hit R1 (the melee button) the instant before the enemy strikes, you will obliterate that enemy with a super-flashy counter attack.

And now some QTE tips:

Quick spin-the-stick QTEs: Use BOTH analog sticks: Perhaps the most frustrating QTE people encounter is the one where you have to spin the stick to fill a bar. The thing the game doesn't tell you is that if you spin BOTH analog sticks, the bar fills up twice as fast -- completing the QTE so fast you'll outpace the cinematic!

Climbing QTEs: Always hold one button: Another poorly communicated QTE is one involving climbing. As you alternate between button presses, the trick is to always have one button depressed -- as though you're climbing hand over hand, one hand always on the rope.

I may be forgetting something as I write this all off-hand, but here some other tips: You can switch to laser sight (instead of crosshairs) and adjust the camera and aiming speed (I recommend Camera: 2 and Aiming: 7). This game is dual-analog, meaning the camera will not simply follow you like in RE4: You must control the camera manually with the right stick or reset it with the Action button. I had no problems with this: I naturally move the right analog as I move my character, like in numerous other third-person shooters.

The key is to always be on the offensive. Even against gun-toting enemies, you should roll out of the way and then slide under incoming fire, blasting away at their face and then rolling back to your feet to unleash a context-sensitive melee on them while they're dazed. Then roll back out of the way to avoid incoming attacks, or use the Quick Shot to stun several enemies around you. Once you get into the rhythm of combat, this constant back and forth, it becomes a thing of beauty.

I hope this helps!
http://www.neogaf.com/forum/showthread.php?t=494812
 
Top