Resident Evil 7

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#81
[ame]www.youtube.com/watch?v=QFlEGZCdUZQ[/ame]

Resident Evil 7: Beginning Hour -Twilight Version- releasing today for all PSN users!

At Tokyo Game Show earlier today, Capcom confirmed several new details about the Resident Evil 7 Teaser: Beginning Hour demo. Currently available exclusively to PlayStation Plus subscribers, it broke records as the most downloaded demo in the first seven days of its release for North America on PS4. Capcom shared that the demo has just recently reached over 3 million downloads worldwide to date. It was also announced that the demo will receive a brand new update that allows players to explore more of the mysterious, derelict mansion. This new “Twilight” version will be available tomorrow, September 15, and will be available for all PS4 users to download.

A new trailer and screens are now available on the press site, which provide a long-awaited look at some of the intense combat that can be expected in Resident Evil 7, as well as a far from appetizing feast to remember with the highly disturbed Baker family.

Pre-orders for Resident Evil 7 are currently available in both standard and deluxe versions on PlayStation 4. The deluxe edition was previously available for pre-order in North America for $79.99 MSRP which included the main game and a season pass containing access to two additional playable story episodes which will be launching after the title’s release on January 24, 2016. Capcom confirmed today that the deluxe edition has been upgraded to include another playable story episode bringing the total of additional pieces of content to three and the price will be updated to $89.99 MSRP beginning tomorrow. Anyone who previously pre-ordered the digital deluxe edition in North America on the PlayStation Store will automatically be upgraded to the new deluxe edition at no additional charge.

All pre-order customers will receive a Survival Pack which includes consumable healing items, an early unlock of the insanely difficult Madhouse mode, and a mysterious Lucky Coin in-game defense item. In addition, North American pre-orders for the PS4 version on the PlayStation Store will instantly receive a dynamic theme for PS4. Pre-orders for Microsoft and Steam digital releases will be available in the coming weeks. For details on European pre-orders please visit the relevant local Capcom social channels.

Resident Evil 7 biohazard will be available for PlayStation® 4 (the full gameplay experience will also be available via the included PlayStation® VR mode), Xbox One and PC when it launches across Europe and North America on January 24, 2017.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: maxmontezuma
Spielt gerade: Hogwarts Legacy
#88
Ich hoffe damit ist nur gemeint, dass die VR Funktion PSVR-exklusiv ist. Und das Spiel trotzdem normal spielbar ist ~lol~ Aber ich werde es eh nicht anrühren, First Person Horror geht gar nicht.
 

Planet

50% water, 50% air, the glass is always full!
PSN-Name: PlanetJumble
#89
Nur der VR Modus ist ein Jahr exklusiv, das Spiel selbst erscheint für alle drei (~troll~) Plattformen.

Ich kann mir sehr gut vorstellen, dass Sony dafür Geld auf den Tisch gelegt hat, damit es überhaupt eingebaut wird. Dafür spricht der erbärmliche Zustand der ersten VR Demos, nicht mal richtiges Head Tracking, nur Orientierung, weswegen auch so viele grün anliefen. Ohne wäre es vielleicht später oder nie passiert. Als Gegenleistung dann halt ein Jahr exklusiv. Aber die genauen Details erfährt man ja nie.
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Der_Hutmacher
#90
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
#94
1h kotzen /1h spielen? Ansich ist ja die Spielzeit auch in der Standardversion i. O. Ist ja RE, aber nicht dass das doch getrennte "Spiele" sein werden und wir bisher nur die VR Fassung zb gesehen haben. Trau Crapcom alles zu ~hmm~
 

Planet

50% water, 50% air, the glass is always full!
PSN-Name: PlanetJumble
#95
Es dürfte ganz einfach so sein, dass man in VR gemächlicher unterwegs ist, um eben nicht zu kotzen. Ich glaube nicht, dass es nennenswerte Zusatzinhalte exklusiv für VR geben wird. Im Gegenteil, wie sieht es denn aus mit Zwischensequenzen, die Kamerafahrten beinhalten? Gibt's keine? Die sind nämlich in VR absolutes No-Go.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#97
[ame]www.youtube.com/watch?v=fo9UzMWV_Ro[/ame]
Key details from the interview:

-The focus of RE7 is on the keywords, "escape, immersion & pursuit." Your goal is to survive the terrors, you can defeat them and sometimes you'll find yourself in a tight situation, but being able to utilize your limited arsenal and either fight or flee is important.

-Here is what Capcom thinks makes a good classic Resident Evil game (as well as notes from the interviewer):
*Fear of the Unknown – Not knowing what lies behind every door. Not understanding what is happening.
*Exploration – There will be puzzles and a lot of spaces and rooms to explore. (More on this later)
*Combat – And yes, they’ve eased our biggest fear, there will be combat. They’ve even emphasized that it is core to the Resident Evil feeling as it gives you the release of tension that you need by finding a shotgun and fighting back.
*Managing Survival (Item Management) – Item Boxes! They didn’t confirm it exactly, but the presentation slide showed that to be exact. More on this below, but basically, they mentioned that you had to manage what you will be bringing to progress the game as it adds another layer to survival horror.

-Mercenaries specifically or any other online mode is not in RE7, it is exclusively a single-player game, but there are other unlockables we know (the one confirmed at this time is Madhouse Mode).
-While there is no situations where you face hordes of enemies at once, there will be scenes where you're faced with more than one enemy at a time.
-Main inspiration for RE7 is the original RE1, not the REmake. They looked and broke it down a lot when working on RE7.
-They're waiting to see how first-person works with fans for RE7 before they consider it as a possibility for future titles, but they think first-person really fits RE7 and they chose to go in this direction for the project goals.
-The game is linear and is not split into chapters like the more recent RE games, the progression is fluid.
-The game's saving system changes based on what difficulty you're playing on. Some difficulties have an auto-save system, and harder difficulty's saving system "won't be nice to you."
-One key element for RE7 is that it is a RE game, and they think this helps a lot to separate it from other first-person horrors. the game is set after RE6 and pulls a lot from the series history and mechanics, lore and and what's built-up RE's name in the last 20 years. This is the 20th anniversary celebration title, and it is a RE game through and through.
-RE7 does continue plot elements from other RE games, but they won't talk about that right now.
-There will be a third and final demo update sometime before RE7 releases, there is no firm release date but it'll happen before the end of January. It will also be coming to other platforms.
-REmake 2 is under extensive development right now, but they hope to show something from it soon.
-When asked about Outbreak HD, they say that Outbreak was a huge undertaking at the time for them, but they are listening to fans and if there's a demand for Outbreak HD or a successor to it, they're all ears.
 
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