Tales of Xillia / Xillia 2

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#86
Namco’s RPG Series Gets Bigger And Bigger

Good news for anyone who’s been enjoying Namco Bandai’s enormous JRPG Tales of Graces F since its launch back in August: its immediate successor, Tales of Xillia, is on its way exclusively to PlayStation 3 in 2013.
We’ve struggled our way through an hour or so of the original Japanese version which launched across the seas back in 2011, and the 13th entry in the long-running series brings with it a number of significant new innovations for the much-loved franchise. Duly, we took the time to check in with producer Hideo Baba while in Tokyo last month to find out exactly what fans should expect.
What are the key new additions to the Tales formula since Tales of Graces?
Hideo Baba: There are many unique features in Xillia but I’d like to emphasise that the battle system is very unique and much improved over the previous title. Also, the portrayal of the game world and its atmosphere has also changed a lot too. In the previous games the characters were very deformed – they were much shorter – but with Xillia the team has tried to show the characters in realistic proportions so that we can really convey the huge size of the world more effectively. The player can really feel how large the world is now.

Can you put that into real terms? Just how big is Tales of Xillia?
Hideo Baba: Well, that depends on the player. There are two main characters in the game – if you play through the story from both points of view it will take you more than 100 hours to finish.

Xillia originally launched in Japan over a year ago, while Tales of Graces F took 18 months to make it to Europe. Do you hope to reduce the localisation time for future Tales titles?
Hideo Baba: I recognise how important it is to release a Western version as soon as possible after the Japanese release but sometimes some scenes prove difficult to describe in different languages. It’s very challenging to localise and properly convey the right sentiments to Western players. I would like to start a new method of localisation though – perhaps we could make the cinematic sequences in parallel with language translation to shorten the waiting time.

Many members of the PlayStation community would like to see an option to play the game with the original Japanese voice track. Is this something you’ve considered including?
Hideo Baba: I receive so many requests from foreign players for Japanese voice tracks in the Western version! However, there are some difficulties with the company and the voice actors. That said, I will be considering the feasibility of it.
http://blog.eu.playstation.com/2012...iew-namcos-rpg-series-gets-bigger-and-bigger/

Boah über 100 Stunden:shock: bin jetzt bei ToGF bei ca: 23Stunden und ich liebe jede einzelne Minute:)
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#92
Xillia 2

N paar neue Infos aus Neogaf

1.) The Shop Build system is definitely gone. Each shop has a unique inventory now.

2.) The Special Order system doesn't really seem any different from Vesperia's Item Synthesis system aside from ordering stuff instead of having it made then and there (I think you get it immediately either way though). You can get accessories, new absorber jewels, weapons, items, food, and probably some other stuff from it.

3.) Building on the Food thing, it looks like you can order food. The food works like it did in Xillia 1, you get it, eat it, and the effect lasts for a certain number of battles. Not totally clear yet how it will work though, so I'm not sure if you get all food special ordered with certain ingredients, or if you make the basic recipes and use those to order better ones. Seems like you'll have to order it all.

4.) Random Treasures are still around on the fields. You can get items and Elemental Cores and such from them.

5.) The game goes back to a traditional leveling system. You get experience, level up, and your stats increase through that.

6.) The Orb system is more clear now:
* There are six elements altogether on the orb: Fire, Water, Wind, Earth, Light, and Darkness.
* To learn the skills and artes under an element, you equip the Absorber Jewel necessary for it. So if Ludger wants to learn the skill "Stamina", you equip him with the Water Jewel to get water energy, and once he earns 50 points towards water, he'll learn it.
* There are skills/artes between two Elemental Lines, that require points from two elements. I mentioned the Rapid Range arte before, which needs 230 Fire points and 230 Wind points.
* Some Jewels will absorb energy from more than one element.
* The amount of energy absorbed from a single Elemental Core depends on the Absorber Jewel equipped. So the Fire Jewel absorbs 1 Fire point from each E. Core, while the Fierce Fire Jewel absorbs 3 Fire Points.

7.) It looks like they got another idea from Graces, as Artes can be strengthened and given additional effects by relearning them through the Orb system. Additional effects include things like increased power, increased chance to stun enemies, and a chance of the arte consuming 0 AC.

8.) The skills system has been changed. At its base it works like most recent Tales games: you get skills, then equip them based on the amount of SP you have. Then from there it changes. First of all, you don't get SP through leveling up or from the orb. Instead, when you learn a skill, you're given half of the SP necessary to equip it (so if you learn a skill that needs 2 SP, your maximum SP increases by 1). This makes it mathematically impossible to equip every skill, which ties into the second new mechanic introduced. You can also increase your max SP by defeating enemies. Once you defeat a certain number of an enemy, a character in the party will gain additional SP.
Feine Sache mit den Random Treasures, das gabs in Graces F nicht und das letzte mal wo ich sowas gesehen habe war in FFXII :okay:
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#93

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#98

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#99
Tales of Xillia 2 Tales, swimsuit and sports DLC announced

http://www.allgamesbeta.com/2012/10/tales-of-xillia-2-tales-swimsuit-and.html





---------- Beitrag um 11:01 Uhr hinzugefügt ---------- Vorheriger Beitrag um 10:05 Uhr ----------

Tales of Xillia 2 scored a 35 out of 40 in Famitsu this week. Here are the magazine’s impressions from the game, in handy bullet form:

Takes 50 hours to clear. 100 hours with side quests, etc.
High degree of freedom.
However it might not be easy to understand without playing the previous title.
In the first week, Ludger doesn’t have very many spoken lines.
It felt like earning gold might be difficult, but if you do quests and level up you can earn it.
The flexibility of battles has increased.
Personally, I liked that paying back debt was relevant in the scenarios, but some people may not care.
The previous title is summarized by the digest movies, but I want to play it in advance.
I was able to drop in without progressing the story, even if the conditions to do so were met.
There are a lot of random choices.
The battle style introduction is the most refreshing so far.
I felt that many of the choices you make are reflected in the story.
In the early stages, I was concerned it was a bit monotonous, but the scenarios and characters were charming.
Since the character’s were drawn with so much care, it’s easy to become attached to them.
I felt that a limit of 5 quests at a time was too small.
I think it’d be easy for an inexperienced player to pick up, but they might be perplexed in the early stages.
There is a lot of room to fight in battles.
The option to make a choice appears everywhere, which raises the degree of empathy for the characters.
The contents fulfill the expectations of fans.
Players who haven’t experienced the previous title can enjoy it, but they’d enjoy it even more if they played it.
In related news, Dengeki PlayStation this week also reviewed Tales of Xillia 2. Its four reviewers scored the game a 90, 85, 95, and 90.
http://gematsu.com/2012/10/famitsus-thoughts-on-tales-of-xillia-2
 
G

Gelöschter User

Guest
Boah wie ich mich auf das Spiel freue! Die Kostüme sind ja hammer. :3 Code Geass *_* Geilo!
Und das Cover ist auch schön, wobei mir das schon fast egal ist, hauptsache das Spiel stimmt!

Wann sollte es noch mal bei uns erscheinen?
 
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