The Binding of Isaac: Rebirth

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#1

Publisher: SCE
Developer: Edmund McMillen/Nicalis
Genre: Adventure
Anzahl der Spieler: ?
Distributions Format: PSN
Release Date: TBA


The top-down "Rogue"-like places you in the squishy shoes of poor Isaac, an unfortunate lad who attempts escape the basement confines of his home after his religious zealot mother gets it into her head to sacrifice him. McMillen, co-creator of "Super Meat Boy," released an expansion earlier this year for "The Binding of Isaac" called "Wrath of the Lamb."
keine Trailer?(
[ame]http://www.youtube.com/watch?v=pQbUNpBFEyQ[/ame]
 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#2

Binding of Isaac Rebirth Update!
a large % of the existing assets for Isaac are now complete for Rebirth! the artist are currently working on animation frames as well as visualizations for each head frame of each item. once these are finished they will be moving on to… NEW CONTENT!
ill post updates as things come together.
as you might imagine, im quite happy with how things are looking, the game is in good hands.

stay tuned
http://edmundm.com/post/42495011370/binding-of-isaac-rebirth-update-a-large-of-the
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#15
Das mit der dynamischen Musik erinnert mich an MGR :D
Taste the Sodden Hollow!
So ive mentioned in the past how music in rebirth would have more depth than the previous soundtrack, i wanted it to complement the living environments and also adapt to what was happening in game.. well the latter is something we are currently playing around with, i call adaptive layering.
here’s a good example of it using the 1st spoiled track “Diptera Sonata”, the 1st 50 seconds shows the track as youd normally hear it, the 2nd half shows an adaptive layer that comes in when there are lots of enemies on screen with you, usually in larger or extra large rooms.
[ame]www.youtube.com/watch?v=rEQU8T06eVI[/ame]
 
PSN-Name: snickerz
Spielt gerade: Bloodborne, Dark Souls 2
#16
Das gibt es schon eine ganze Weile für den PC, oder? Hab jedenfalls schon mal ein Let's Play davon gesehen.

Ich frage mich ob das auf Dauer Spaß machen kann denn es sieht im Prinzip schon sehr eintönig aus. Natürlich sind zufallsgenerierte Level jedes mal was anderes aber halt nicht unbedingt auch was neues.

Verglichen mit vorgegebenen Dungeons sind solche Random Dungeons natürlich ein ganzes Stück schwächer und wirken oft sehr monoton. Da gibt es ja leider genug Beispiele.

Ich habe mir in solchen Fällen bisher immer gewünscht das Spiel hätte einfach vorgegebene Level.

Hat es evtl schon jemand hier gespielt und kann was dazu sagen?
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#17
Edmund teases Rebirth's release in his blog. Between 2-6 months.
http://edmundm.com/post/88018576200/can-you-give-me-3-awesome-teasers-for-rebirth-but-one
its time to talk about size!

ive said many times that rebirth will be much larger than the original + the expansion were, put together, but i thought it might be time to talk more in depth about exactly how.

so 1st off the base game + wrath of the lamb boasted 198 items, currently rebirth features well over 450 items, not to mention a lot more common item pick ups like the lil battery, black heart, new card types and a lot of double items like the key ring.

Rebirth will also feature over 50 new enemies (not counting bosses) and will also include the addition of color specific champion variations that each will have their own new way of killing you.

Rebirth will feature 15+ new bosses, but a new (and very fun) addition to these bosses are the “double trouble” boss fights, kind of like a curse for the boss rooms that forces you to fight 2 previous chapter bosses at once in a larger sized room.

But my personal favorite HUGE addition to rebirth is the number of new rooms and the control i now have over each one.

for those that dont know, isaacs levels are composed of randomly selected rooms placed in a map that forms a logical and completable floor. each of these rooms that can be placed into a floor i design in a level editor.

the old game featured 150 rooms per chapter (basement, caves, depths, etc)… but Rebirth will boast well over 500 rooms per chapter (counting large rooms as 1 room).

this huge addition of levels makes things a lot more fun and interesting to play, on top of all the new rooms the new level editor allows me to do a lot of stuff i wasnt able to do before. i can now design rooms where doors are turned off, this makes it so i can create more dramatic and cool looking areas.

rooms now also feature a rarity slider, so i can design a room that is as rare to generate as the error room is to find… but on top of all of this im also now able to make anything in the room have a more rare alt to it. a good example being this room, there is a very small chance those metal bricks turn into rocks so the black heart becomes accessible..

these aspects might seem minor, but they allow for a seemingly endless game, to REALLY appear endless… you can only remember so many room layouts :)

finally, rebirth will also feature 5 new special room types (like the arcade, sac room, devil room, etc) i wont be spoiling any of these so you can figure them out yourselves.. but they are all quite cool and im looking forward to reading about what you think the hidden purpose of each is…

i leave you with this…
 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#18
The differences between the PS Vita and PS4 versions will be generally visual/superficial. The PS Vita DOES NOT have the CPU/GPU of the PS4 and that means not all the crazy special effects and shaders will be in the PS Vita version. Visually, there’s A LOT going on with Rebirth and on Vita we’ve prioritized the game feeling good and being fun. Anyone who’s played the flash version of Isaac can tell you trying to play at 10fps is anything but fun. That doesn’t mean the Vita version won’t look awesome, it just means that if you want all the visual effects, you’ll be play on PS4 or PC. If you want to play anywhere, you’ll be playing on Vita.
http://www.playstationlifestyle.net...g-of-isaac-rebirth-ps4-ps-vita-runs-at-60fps/

Egal dafür 60fps auf der Vita!
 
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