Übersicht PS4 PSN Games

Planet

50% water, 50% air, the glass is always full!
PSN-Name: PlanetJumble
#82
Da war tatsächlich Multiplayer im ersten Clip am Anfang zu sehen. Aber es sah eher nicht nach Splitscreen aus. Leider gibt es nur sehr vage Infos darüber, bloß die Absichtserklärung dass zwei Schiffe in einer Welt wuseln dürfen, aber nicht genau wie.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#85
War Thunder releases this Friday on PS4




What is War Thunder?
War Thunder is a free-2-play MMO combat game dedicated to major World War II battles. It combines aerial, ground and naval multiplayer battles all in one gaming experience. The game's major battles are set during the period from 1939 to 1953.

Can I play the game offline?

No, you need permanent internet connection in order to play War Thunder.

Does the game require PS Plus to play multiplayer?
No, you can download the game from the PS Store for free and play it without any restrictions.

When the game will become available for PS4 in Europe?
It will be available of the launch day of the console itself, on November 29th. On this day War Thunder for PS4 will also launch in Australia and New Zealand.

When the game will become available for PS4 in North America?
It depends only on Sony of America, but we’re doing our best to bring War Thunder to US console players as soon as possible.

Is there some exclusive content for PS4 version?

Yes, all PS4 players will get a unique decal for decorating their planes and they can also purchase an exclusive “Invader” Advanced Pack which includes US attack aircraft A-26C-45-DT Invader and other bonuses.

Will be there any benefits for PS Plus owners?

Yes, PS Plus owners will get a discount for buying a premium account and another unique decal for decorating their planes.

Can I get some in-game advantages by paying real money?

No, you can’t! There is no way to get any advantage in battles by spending real money. You can buy Golden Eagles – special in-game currency which you can use to train your crews faster and unlock planes and upgrades for them earlier. But you’ll be fighting against more experienced and better equipped users, who didn’t spend anything. Also, with Golden Eagles you can buy “premium” planes, which come prepackaged with all upgrades. But they aren’t any better than regular planes – these are just rare models, like Australian aircraft in the UK research-tree.

Can PC and PS4 users play together? Will the updates be the same as on PC?

Cross-platform play won’t be available on day one because PS4-version uses a more recent build (1.37) of the game than PC-version and thus is incompatible with it. We’re working closely with Sony on deploying updates simultaneously on PC and PS4, and when we have 100% confidence that it’s possible, the cross-platform multiplayer will be enabled in one of the updates.

How much does PS4 version differ from the PC one?

As described above, at the moment the game uses different builds on each platform. However in general, it is almost the same, except controls and interface. But in order for it to stay the same we need to make sure that the versions will be synchronized in reasonable timeframe.

Can I use my existing PC-account on PS4?

Sony's current policy requires you to create a new account for the PS4, so you can’t use your existing one. We really hope that Sony some day will change this, but it this is up to them only. If that day will come, we’ll try to make some merging of the accounts, and while it will be technically impossible to merge 100% of your progress on both platforms, we’ll try to do our best. But, again, even that possibility depends on Sony.

On the bright side - you can use your PS4 account to play on PC.

Can I play War Thunder on PS4 using flightstick?
The support of USB-compatible flightsticks will be added in future updates.

Does the game support the PlayStation Camera?
Yes, it is used for head tracking so the player can look around in-game without using the controller.

Does the game support Remote Play through PS Vita?
This feature is not supported at the moment, but it will eventually.
kein Remote Play @launch, später.
Support für USB Flight Sticks kommt.
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#87
Warum ist eigentlich "The Playroom" nicht im Store? Kann man das gar nicht versehentlich von der PS4 löschen?

Hexic auf der 360 hatte früher das Problem. Vorinstalliert, aber nach dem Löschen weg und nicht im Store (mittlerweile ist es dort).

Oder ist die Recovery Firmware vor allem wegen Playroom so viel größer? :ugly:.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#88
Does the game support Remote Play through PS Vita?
This feature is not supported at the moment, but it will eventually.
Grund?:
Does the game support the PlayStation Camera?
Yes, it is used for head tracking so the player can look around in-game without using the controller.


---------- Beitrag um 11:54 Uhr hinzugefügt ---------- Vorheriger Beitrag um 11:52 Uhr ----------

Xbox One timed-exclusive PVZ: Garden Warfare rated for PS4

Blacklight: Retribution and flOw to miss EU PS4 launch.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#92
Ein kleiner Vergleich der DL-Größen laut dem Webstore:

Escape Plan:
PSV: 840MB - PS4: 840MB

Flower:
PS3: 1,1GB - PSV: 473MB - PS4: 1,1GB

Sind die Angaben nur "abgeschrieben" oder ist die PS4-Version wirklich nicht größer als auf PSV (Escape Plan) oder PS3 (Flower)?
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#94
Anders herum gefragt. Warum sollte es größer sein?
Escape Plan: 1080p-Texturen vs. 544p Texturen
Flower: 1080p-Texturen vs 720p-Texturen

Bei Flower lass ich mir das ja einreden, da man auf vlt die Daten geschickter verpacken konnte, aber keine Veränderung bei Escape Plan?
Zumind. die Ladezeiten sollten deutlich besser sein, da die Spiele locker in den RAM passen.
 

crack-king

Administrator
Team-Mitglied
systems, systems, systems, systems, systems, systems
#95
Hmn...Da kann es viele Grpnde für geben. Wobei es nicht unwahrscheinlich ist, dass man einfach nur die Angaben kopiert hat^^

Ich lade es mir nachher mal und berichte dann ;)

---------- Beitrag um 08:36 Uhr hinzugefügt ---------- Vorheriger Beitrag um 08:29 Uhr ----------

Werden Texturen nicht eh in höheren Auflösungen gespeichert, um dann keine AA Methoden etc. anwenden zu müssen? :kopfkratz:
 

Planet

50% water, 50% air, the glass is always full!
PSN-Name: PlanetJumble
#99
Äh... wer bist du dort mit dem mangelnden Technikverständnis und was machst du mit AvMs account?

Was hat denn das Rendern in Full-HD mit Scaler zu tun, selbst wenn die selben Texturen verwendet werden? Die Spiele ändern sich nicht, werden nur in besserer Qualität gerendert (höhere Auflösung, bessere Filter, evtl. sauberere Partikel), auch wenn man das bei Sound Shapes sicher kaum merken dürfte. Bei Flower dürfte man das trotzdem sehr gut sehen, und der Vergleich kostet ja nichts.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Das war zugegeben technischer Dünnschiss, gerade wo man bei Sound Shapes auch schwer höher aufgelöste Texturen verlangen kann.
Aber bei Flower oder Escape Plan würde ich schon sagen, dass bessere Texturen mit FullHD Hand in Hand gehen sollten.
 
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