"Dead Space 3's Action Focus A 'Necessary Evil' - Dead Space 1 Writer"
Quelle: http://www.nowgamer.com/news/180146...cus_a_necessary_evil_dead_space_1_writer.html
Kann mit nowgamer's Schlussfolgerung nicht wirklich was anfangen. Es ist nicht notwendig, man verringert nur dass Risiko bei einem Teil der Zielgruppe erfolgreich zu sein. Ergo, wie er schon sagt, notwendiges Übel. Es liegt nicht an Visceral Alternativen zu finden, was sicher möglich wäre - deren Job war es wie er schon sagt so gut es geht die Balance zu wahren.
Dead Space 3 has - at least critically - been met with a great deal of disappointment. On one hand it's a great, polished shooter, on the other it's not exactly very scary.
Speaking to NowGamer, the writer for the original Dead Space - Antony Johnston - claims this new approach was necessary for the series to grow.
"I’m personally a big fan of old-school survival horror," said Johnston, "and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they’re not really for me."
Johnston then added that Dead Space 3's focus on action is "a necessary evil in order to broaden the fan base," admitting that "it’s a very difficult balancing act to pull off. So far, I think Visceral has done an admirable job of maintaining that balance."
Even early on the plan was to evolve the series, according the Johnston, so the shift in dynamic is hardly a surprise.
"I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game.
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale."
Johnston then added that "otherwise you’d just have the same game on a different ship each time, and that’s pretty dull."
We can't disagree with him there, but we do miss the frights of the original Dead Space.
Speaking to NowGamer, the writer for the original Dead Space - Antony Johnston - claims this new approach was necessary for the series to grow.
"I’m personally a big fan of old-school survival horror," said Johnston, "and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they’re not really for me."
Johnston then added that Dead Space 3's focus on action is "a necessary evil in order to broaden the fan base," admitting that "it’s a very difficult balancing act to pull off. So far, I think Visceral has done an admirable job of maintaining that balance."
Even early on the plan was to evolve the series, according the Johnston, so the shift in dynamic is hardly a surprise.
"I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game.
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale."
Johnston then added that "otherwise you’d just have the same game on a different ship each time, and that’s pretty dull."
We can't disagree with him there, but we do miss the frights of the original Dead Space.
Kann mit nowgamer's Schlussfolgerung nicht wirklich was anfangen. Es ist nicht notwendig, man verringert nur dass Risiko bei einem Teil der Zielgruppe erfolgreich zu sein. Ergo, wie er schon sagt, notwendiges Übel. Es liegt nicht an Visceral Alternativen zu finden, was sicher möglich wäre - deren Job war es wie er schon sagt so gut es geht die Balance zu wahren.