I don’t know if you’re familiar with the Play-Go initiative which Mark Cerny spoke about, that’s something we’ve been bringing in and we’ve been heavily involved in the discussions on that. We know that that, combined with the Blu-Ray disc for physical delivery, the hard-drive is just going to allow us to deliver awesome experiences to players in a fraction of the load times and download times that players experienced on PS3 and Xbox.
From a GPU perspective, there’s a whole load of special sauce [
] that’s gone into the GPU development. And that paves the way for us to do all sorts of general purpose compute work on there as well. It’s always going to be a balancing act between the kind of hardcore graphics guys who want to use all that power for what goes on the screen, but there’s some great complimentary stuff that we can do with the GPU as well.
With it being a very contemporary GPU core [there's] a whole bunch of new graphics features probably familiar to PC developers but we’ve spent a lot of time in PS3 land so we had to play catch-up on some of those. It’s given us lots of great things to work with, things like texture varieties, hardware instancing, volume textures, tessellation, texture compression, they’re all really cool features that we’re leveraging in all sorts of interesting ways.