Gran Turismo 6

Der Mazda sieht nicht schlecht aus ~megusta~ . Das wird wieder eine patcherei, wahrscheinlich lädt das Ding alle Patches einzeln




Hoffentlich kann man beim nächsten GT einen Wagen auswählen und sich dann alle möglichen Events anzeigen lassen. Das Gefühl der Ownership ist nicht so gut wenn man für einen Wagen nur ein Event zur Verfügung hat.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
^^
Der Mazda wird per Ingameupdate aktiviert.


Jordan sagte:
The Q&A forum was Polyphony's idea. For whatever reason, Kazunori has addressed only the first question about engine sounds, and there's nothing I nor any of my contacts within PD/SCEA can do to force him to answer more.

Personally, I suspect he's been advised by senior SCEI PR bosses to keep a low profile, lest GT7 get too hyped, too early. Keen observers will note that Kazunori hasn't given any interviews since he was in the UK last summer for the Goodwood FoS and GT Academy Race Camp, nor did he speak with anyone in the media at SEMA in Las Vegas. This is unusual and very different from years' past.

He'll be talking a lot more after the wraps come off GT7, and, who knows - he may even address some of the forum's questions if they give him the opportunity to speak about some new features in the game.

As bitterly disappointed and embarrassed as I am for his lack of engagement, it is important not to overlook the profound impact the sound question seems to have had. Improving the sound has become a major priority for himself and Polyphony Digital, and the question has moved the company to make some unprecedented and public moves to recruit better audio engineers. That's a big change and a great response to what is one of the most serious and common complaints with the series, and it should not be discounted or forgotten amidst our collective hand-wringing.
http://www.gtplanet.net/forum/threads/official-gt-blog-pit-stop-by-polyphony-digital-december-16-upd-new-year%E2%80%99s-holiday-challenge.311650/page-51#post-10350048
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Netter Kanal:

[ame]http://www.youtube.com/watch?v=jviwM1N5Gx4[/ame]
[ame]http://www.youtube.com/watch?v=ZTdK2OGb40A[/ame]
[ame]http://www.youtube.com/watch?v=6hpCB6UkW-g[/ame]
[ame]http://www.youtube.com/watch?v=VyPpcifJ_as[/ame]
 
Die Front des überarbeiteten Alpine find eich gelungen. Hält sich im Vergleich zum Vorgänger dezent zurück.

Zum Wakisaka Video: sehr geil! :okay:


btw: GT HD hat bis heute die beste Version von der Eiger Nordwand. Die Physik und die Effekte waren da aber auch nicht so fortgeschritten. Mir würde reichen, wenn alle Strecken die Qualität der GT HD Eiger Nordwand für GT7 erreichen würden.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Alpine Vision GT Concept Revealed in Paris

[ame]http://www.youtube.com/watch?v=R1aiu4JWDJg[/ame]

---------- Beitrag um 13:37 Uhr hinzugefügt ---------- Vorheriger Beitrag um 13:31 Uhr ----------

Bis das Auto in GT6 ist dauert es noch etwas
The Alpine Vision Gran Turismo will be downloadable free of charge in Gran Turismo 6 on PlayStation3 from March 2015
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Ein neues Feature kommt: Lackierbare Flügel

Customization Evolution
Now, here’s a small preview of a new feature we’re working on for Gran Turismo 6. This is a paint feature for the Custom Rear Wings you can make in the game. You could paint them in the same colors as the body, or paint them in a different color for an accent. Maybe you’ll discover a cool combo!
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
So after last week's reveal of awesome Vision GT efforts from Lexus and Alpine, we thought it was about time for a quick catch up with the digital mastermind...

Top Gear: Hi Kazunori-san! What was the idea behind the Vision GT series of cars?

Kazunori Yamauchi: Sports cars and supercars are always waiting for a reason to be born. Legendary cars that have been created in the past all came to be for one reason or another, but once they are created they kind of take off on their own and continue to shine for years, attracting people from all eras.

I think that is what makes cars interesting, so Vision Gran Turismo cars are really about making this opportunity for car manufacturers to give birth to a new car of their own with all their own characteristics.

TG: How did it work with the manufacturers?

KY: The parameter I gave them was that the car should be a Gran Turismo. Of course we maintained communication with them while they came up with different sketches and plans for their cars, but they were on their own for the design process.

TG: And how did you transfer this into the game?

KY: With the Vision Gran Turismo cars, a lot of them have relatively new drive and power systems in their design. So every time a new car came out, we would have to develop a new physics engine on our side to accommodate these designs and technology.

TG: Tell us more about the Alpine. You're a fan of the brand, correct?

KY: The Alpine, especially the A110, was always one of my favourite cars - at least in my personal top three. When I heard two years ago that they were looking to rejuvenate their brand I thought it was a great opportunity to work with them. It just so happened that they were looking to work with us as well - so it all came together and this is the result.

TG: Which is your favourite Vision GT car so far?

KY: That is an extremely hard question to answer! This is because each of the cars shows the unique characteristics of the brand it represents.

People that would usually be working on production models or concepts put aside their daily duties and really worked hard on the design of these cars so I couldn't possibly pick just one; every one of them has so much emotion and feeling packed into it. Due to this project, the design departments of nearly every major manufacturer is probably a month or two behind on their normal work.

TG: You're a big fan of the Ford GT. What do you think of the new one, and will you be buying one?

KY: I haven't had the opportunity to drive one yet, so I'd like to try one before I decide. The previous one that I owned looked good, but it was only when I took it to the test track and drove it that I decided it was a really good car.

TG: While we're on the subject of your Ford GT, what cars do you personally have in your garage?

KY: It hasn't changed very much for a while! I still have two Ford GTs. A Porsche [911] GT3, a Mercedes SL AMG, a Honda S2000 and a Nissan GT-R.

TG: Tell us about Honda's new NSX.

KY: I was involved in creating the video footage and concept footage for the NSX. We worked very closely with Honda on it, so now seeing it launch, it's almost like my own child. I'm looking forward to seeing it on the road.

TG: How early do you get access to new cars that will be going into Gran Turismo and how long is the process for putting them in the game?

KY: The actual process of putting the car in the game takes about six months, but the time period in which we see concepts from manufacturers can be up to two years in advance...
http://www.topgear.com/uk/car-news/...n-turismo-vision-gt-cars-interview-2015-02-02
 
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