All of this stuff is powered by procedural generation, as missions spin up their own little arenas, spread across a range of terrain types, all of them bleak but starkly pretty, from wind-swept deserts to rotting jungles. The enemies themselves aren't bad, either, scaling from crustacean-themed bugs to spindly, blown-glass robots, each with their own quirks. The star of the show isn't your foes, though, and it certainly isn't the fascist 'goodies' you're cast as in this knockabout imperialist satire. The star of the show is the panic that's generated as you head into adventure, knowing that you're this close to screwing everything up for your team in a darkly hilarious manner.