Horizon Zero Dawn

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Horizon Zero Dawn Patch 1.30 adds New Game+, Ultra Hard difficulty and lots more

We were so excited to be able to announce the upcoming Horizon Zero Dawn expansion, The Frozen Wilds, at E3 last month. As we were wrapping Horizon Zero Dawn, we had a lot of ideas for new characters, quests, and places for Aloy to discover, so we started to develop The Frozen Wilds. We can’t wait for you to experience the dangerous frigid lands to the north!

While we’re hard at work on The Frozen Wilds, we have also been working on something else…
As of today, you can download patch 1.30 which includes additional fixes to progression issues which some of you may have encountered. However, it also includes the highly anticipated New Game+ option.

With New Game+ you will be able to relive the adventures of Aloy without losing your character progression and your collected inventory. You won’t be able to progress beyond the level cap of 50, but you can still collect XP during your adventure.

We have also added updated versions of existing weapons and outfits with an extra modification slot at your disposal. These will not come cheap and will set you back some extra shards.
Before embarking on a new quest you can manually adjust the difficulty level to your liking. For players who seek an extra challenge, we are also introducing an ‘Ultra Hard’ difficulty. This new setting will enhance machine senses and behavior and will limit player health regen and other additional smaller tweaks. Players who decide to embark on the Ultra Hard path will not have the option to switch it to a less difficult setting.

New Game+ also comes with two new Trophies and extra unlockable content that gives players the ability to add facepaint or change Aloy’s Focus.

Facepaint

Neues Adept Level Gear

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Geilo:shock:
 
systems, systems, systems, systems, systems, systems
PSN-Name: MORF-iUM
Spielt gerade: PS5
Nee das vielleicht nicht, so schwer ist das Spiel zwar nicht, aber ich suche nicht mehr nach der Herausforderung, sondern genieße dann mehr :D
Aber NG+ Fetzt halt, ich wollte nicht wieder bei 0 anfangen, sondern behalte gern meinen Stuff, hab ja nicht zuletzt auch da Spielzeit reingesteckt, wäre schade drum.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Jepp. NG+ ist eine feine Sache. Gab es dieses Feature eigentlich "schon immer"? Oder hat das auf ner Konsole irgendein verrückter Programmierer vor Jahren schon gemacht?

...und genießen kann man hier einiges. Jepp! :okay:
 
systems, systems, systems, systems
PSN-Name: philley
Jepp. NG+ ist eine feine Sache. Gab es dieses Feature eigentlich "schon immer"? Oder hat das auf ner Konsole irgendein verrückter Programmierer vor Jahren schon gemacht?

...und genießen kann man hier einiges. Jepp! :okay:
The term was coined by the 1995 role-playing video game Chrono Trigger,[1] but examples can be found in earlier games, such as Digital Devil Story: Megami Tensei, The Legend of Zelda, and Ghosts 'n Goblins. This play mode is most often found in role-playing games, where starting a New Game Plus will usually have the player characters start the new game with the statistics and/or equipment they ended the last game with. Key items that are related to the story are normally removed so they cannot ruin the game's progression, and are given back to the player at the time they are needed; likewise, characters that the player acquires throughout the story will also not appear until their scheduled place and time, but will get the enhanced stats from the previous playthrough.

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Fun fact:

Clear game

A slight variation of this is the clear game (also known as a "post-game scenario"), a special mode that is played after finishing the regular game. In this mode, the player is given the ability to continue playing after the story mode is completed, allowing them to see the effect of defeating the antagonist on the game world and complete any remaining side-quests. Dragon Warrior II for the NES and EarthBound for the SNES are early examples of this. Other games return the player to the point just before the last boss, such as Star Ocean series, Mega Man Legends 2 and Dragon Quest VIII. Some games like Fallout 2 do not make mention of a clear game, but rather allow the player to continue playing after completion with no side effects. The clear game in Mass Effect 2 is notable in that characters that died during the final mission stay dead, effectively locking quests that involved these characters. In many games with this feature, new challenges and levels are opened to give the player an extra goal; each of the .hack games featured a bonus dungeon after completing the main mission objective of the games. One of the most notable gaming franchises to use a clear game feature is the Pokémon series.
 
systems, systems, systems, systems
PSN-Name: philley
Guerrilla Games win Studio of the Year at the Develop Awards 2017

You can find the full list of winners below:

CREATIVE ACHIEVEMENT

New Games IP (Sponsored by Pole to Win)


Overcooked – Ghost Town Games
Animation (New for 2017)


Horizon Zero Dawn – Guerrilla Games
Visual Design (New for 2017)


Batman Arkham VR – Rocksteady Games
Music Design (New for 2017)


Total War Warhammer – Creative Assembly
Sound Design (New for 2017 - Sponsored by Dolby)


Batman Arkham VR – Rocksteady Games
Best Writing (New for 2017)


The Witcher 3: Wild Hunt – Blood and Wine – CD Projekt Red
Best Performance


Larry Fessenden (Until Dawn: Rush of Blood) – Supermassive Games
Publishing Hero

Curve Digital
Micro/Start Up Studio (Sponsored by Perforce)


Fiddlesticks Games
Indepemdent Studio (Sponsored by Amiqus)


Playground Games
In-House Studio (Sponsored by Green Man Gaming


Creative Assembly


New Studio (Sponsored by Games London)


Playtonic Games
SPECIALIST CONTRIBUTION

Creative Outsourcer: Visual & Development

Lost (Amazon Lumberyard) – Realtime UK
Design & Creativity Tool

Gamemaker Studio – YoYo Games
Tools Provider - Production (Sponsored by Testronic)


Popcorn FX – Persistent Studios
Engine

Epic Games – Unreal Engine
Services

Audiomotion Studios
QA & Localisation

Universally Speaking
Recruiter

Aardvark Swift
Creative Outsourcer: Audio

Soundcuts Ltd – Sunless Sea (Failbetter Games)
Technology Provider


Multiplay
SPECIAL AWARDS

Studio of the Year (Sponsored by Epic Games)


Guerrilla Games
Development Legends

Brenda and John Romero
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Sie haben auch den Award für Animationen abgeräumt. VÖLLIG verdient wenn man nur die Maschinen in Aktion sieht und nicht den einen oder anderen nebenquest-Tod, aber freue mich für das Team dass sie endlich auch mal abräumen.
 

.ram

Editor in Chief
Team-Mitglied
PSN-Name: dethforce
so, habs nun auch beendet. die story war okay, hatte nette details, hätte aber spannender sein können und bessere charaktere bieten müssen. die npcs waren mir alle irgendwie zu bla bla.

der endkampf war ganz gut, aber es fehlt imho wirklich an einer gescheiten nahkampfwaffe. der bogen ist ja schön und gut, aber im nahkampf nicht zu gebrauchen (und der stock macht ja keinen schaden, zumindest nicht in dem fight). die verteidigung war auch cool, aber hey, ehe ich gechecked hatte, das die anderen soldaten ihre kanonen ablegen, wenn man auf ihre positionen geht, war das alles schon fast vorbei. meh, hatte mich schon gewundert, wieso ich nur die hinteren kanonen nutzen konnte, die ja in der reichweite begrenzter sind. und das finale ja...passt schon.

in der gesamterfahrung ist das spiel aber dennoch deutlich hinter witcher 3 einzuordnen. liegt aber wohl an dem fehlenden spannungsbogen. zumindest konnte ich immer wieder hier pausen einlegen, ohne das verlangen zu haben, gleich weiterzuspielen.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Hmmm ich konnte mich dagegen nach 2 Versuchen nicht überwinden Witcher dank dem ... nennen wir es gemächlicheren Kampfsystem weiter zu spielen. Es mag die bessere Story haben, aber was das Kampfsystem angeht, hoffe ich dass CDPR in Zukunft sich etwas hiervor einen Scheibe abschneidet (oder von mir aus bei Zelda).
 

crack-king

Administrator
Team-Mitglied
systems, systems, systems, systems, systems, systems
Das Zelda Kampfsystem ist leider auch nicht das geilste. Dafür hat man gefühlt zu wenig Kontrolle.
Mach dazu doch bitte einen Thread im NeoGaf auf :D Den Shitstorm möchte ich sehen :D

Bin aber bei dir. Auch in Horizon ist das Kampfsystem nicht perfekt, vor allem der Nahkampf hatte ein paar Schwächen war aber deutlich besser als z.B. in The Witcher 3. In Horizon hat mir gefallen, wie man sich vor allem zu Beginn des Spiels sehr gut überlegen musste, wie man die Gegner angeht. Dank Fallen, Bogen usw. hatte das eine schöne taktische Komponente, die bei Zelda, Witcher & Co einfach fehlt. Dafür hatte The Witcher 3 die besseren Quests und Stories.
 
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