Metal Gear Online 3

Spielt gerade: Gran Turismo 6,GTA 5,FF XIV,Assassins Creed,BF4
So liebe leute, da das diesen Fr. recht kurzfristig war, kündige ich das nächste Meeting jetzt 5 tage vorher an.^^

Am 16.10 würde ich gern mit euch ein erneutes OnPSX MGO meeting ins leben rufen. Und alle die zusagen sofern nichts gravierendes dazwischen kommt bitte ich auch zu erscheinen^^
 
So liebe leute, da das diesen Fr. recht kurzfristig war, kündige ich das nächste Meeting jetzt 5 tage vorher an.^^

Am 16.10 würde ich gern mit euch ein erneutes OnPSX MGO meeting ins leben rufen. Und alle die zusagen sofern nichts gravierendes dazwischen kommt bitte ich auch zu erscheinen^^
Ja Freitag war echt bisl kurzfristig :D
Hoffe das ich beim nächsten auch dabei sein kann
 
Haja da gehst zur Freundin sagst schatz fr gehts ned mit der hochzeit hab MGO meeting :ugly:
Das passt scho.... das Ding ist einfach man schaut ja nicht jeden Tag und auch nicht 24/7 hier ins Forum. Also paar tage Vorwarnzeit sind schon angebracht. Hatte Samstag erst wieder ins Forum geschaut gehabt und war dann völlig überrascht das ihr schon nen Meeting abgehalten habt obwohl das erst Freitag oder Donnerstag Mittag hier im Forum im Gespräch war
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Paar Infos zum Patch im November
November Update Notice:
Please see below for the complete list of adjustments planned for the MGO update scheduled for November.

[Auto-matching]
- You will now be matched with players of similar level to your highest character level.
- It is now less likely to join a host with poor network connection.

[Mission Adjustments]
- The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.

[Loadout/Equipment Adjustments]
- The "E.LOCATOR" will now only available for the Scout class.
- Machines guns and launchers will now only be available for the Enforcer class.
- Shotguns will now only available for the Infiltrator class.
* As a result of these changes, custom loadouts will be initialized during the maintenance period following the update patch.

[Character Ability Adjustments]
- Overall movement speed will be increased.
- Mobility has been re-balanced to allow faster travelling between objectives.
- Infiltrators will have health and stamina decreased.
- Enforcers will have health and stamina increased.
- Scouts will have health increased.
- Scouts will be able to mark targets more quickly while using binoculars.

[Weapon Adjustments]
- Firing sway for Machine Guns will be reduced.
- Weapon sway will be reduced overall when aiming in first-person view.
- Damage inflicted by the Walker Gear's Gatling gun will be reduced.
- Walker Gears and Anti-Aircraft will now take more damage from certain weapons.
- Weapon damage of certain weapons are being adjusted for better balance.
- Damage value on the ISANDO RGL-220" will be significantly reduced.
- Reduced ammo count on "ISANDO RGL-220" .
- Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" will be reduced.
- The throwing arch of the Empty Magazine will be invisible to enemies.
- The noise radius made by Empty Magazines when they land will be expanded.

[Item Adjustments]
- Max carry amount of "C.BOX" will be increased.

[Stealth Camo (STEALTH CAMO.PP) adjustments while using the STEALTH CAMO+ Ability]
- Stealth camo will be temporarily disabled when taking damage.
- Battery life will be reduced, and battery will take longer to charge.
- Marking time for cloaked players will be reduced.
- Cloaked players detected with NVG will be marked in standard marking time.

[CQC Adjustments]
- Range for CQC grabs will be narrowed.
- Icon for CQC grabs will no longer be displayed.
- Non-lethal damage done by CQC hits and grabs will be reduced.
- 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.

[Fulton Adjustments]
- Fulton speed when using "FULTON+" Lv.2 or greater will be slowed.
- When a player fultons an enemy, the fulton balloon and the enemy will be invincible to other teammates.

[Buddy System Adjustments]
- Time required to establish a buddy link using the link action will be shortened.
- Link action will succeed regardless of the direction your character is facing, as long as you are in range.
- The buddy gauge will now clear at the beginning of each round.

[Other Adjustments]
- Search filters in "SELECT MATCH" will be now saved.
- Countdown time on the Spawn screen has been extended from 10 seconds to 15 seconds.

Please note that the patch is still a work in progress, and some adjustments may differ in the final update. Details regarding the final changes will be announced once the patch is released.
Regarding issues not addressed above, we are constantly monitoring user feedback and will continue to make changes and adjustments moving forward. Thank you very much for your continued support of MGO.


---------- Beitrag um 11:22 Uhr hinzugefügt ---------- Vorheriger Beitrag um 11:13 Uhr ----------

Paar sehr sehr gute Sachen dabei.
Bin froh,dass die sich drum kümmern die Klassen mal zu unterscheiden :okay:

Beste aber
[Fulton Adjustments]

Fulton Adjustments: When fultoning an enemy, sometimes players from the same team would shoot the fulton balloon or kill the enemy. Now when a player from the same team fultons an enemy, the fulton balloon and the enemy attached to it will be invulnerable, making it impossible for players in the same team to interrupt an ally's fulton recovery.
~yey~
Wird gut für meinen Blutdruck :D
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Hoffe auch nicht zu sehr, sollte aber enforcer auf Jade Forest bei comm Control sehr gefallen :D
Sollte nur ausgiebig getestet werden,denn kann jetzt schon mit S Infil zu viel wegen der Geschwindigkeit machen.
ZB disc rush auf Black Site Rush ohne großes Risiko,oder bei manchen comm Control zu schnell zu ner Basis und diese einnehmen ohne dass wer was gegen tun kann.

---------- Beitrag um 16:34 Uhr hinzugefügt ---------- Vorheriger Beitrag um 16:18 Uhr ----------

Sehr gut auch,dass der CQC button wegfällt, wie oft werde ich ,oder habe ich leute nur entdeckt weil CQC popup kam :D

----
Haben vllt paar Lust morgen abend etwas zu zocken?
Müsste den Scout leveln :D
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Patch 1.01
Bug Fixes]
- Fixed issue where matches in progress would not end properly when servers would go down for maintenance.
- Fixed issue where the respawn screen may have been shown multiple times depending on the network status.
- Fixed various causes of session disconnection that occur at the beginning of a match.
- Fixed issue where defenders who joined in the middle of a CLOAK AND DAGGER match could use stealth camo.
- Fixed issue in CLOAK AND DAGGER missions where weapon quick change would sometimes temporarily disable stealth camo for the infiltrating team.
- Fixed issue where party menu would not function properly after auto-matching.
- Fixed issue where the "KO effect" would not vanish from the screen, even after waking.
- (PlayStation®3/PlayStation®4 only) Fixed issue where SELECT MATCH host list would not be displayed properly depending on network status.
- Fixed issue where firing sway/recoil would not spread properly when using the walker gear's Gatling gun.
- Fixed issue where certain fonts would not display properly.
- Fixed issue where battle log would sometimes not display.
- Fixed issue where incorrect stats would result from joining a match in-progress.
- Fixed issue where character level would sometimes revert to Lv. 0.

[Auto-matching improvements]
- You will now be matched with players of similar level to your highest character level. If you have ascended, you will match with players at your highest level before ascending.
- It is now less likely to join a host with poor network connection.
- Adjusted auto-match day/night balance

[SELECT MATCH Adjustments]
- Search filters in "SELECT MATCH" will be now saved.
- The "ANY" option has been removed from the search password options.
- (PlayStation®4 only) Host list will been randomized with every refresh.

[Menu Improvements]
- Additional delay has been added to the Mission Results screen to allow more time before host proceeds to the next match.
- Spawn screen wait time has been increased from 10 seconds to 15 seconds.
- Your team's role in a match ("Attackers", etc.) will now be displayed in the upper left of the Spawn Screen.
- Adjusted ranking screen so that you can switch between the top players and your own personal ranking.
- Disabled character level display in the iDroid while offline.

[Mission Rule Adjustments]
- Adjusted CLOAK AND DAGGER missions so that if all remaining members on a team are put to sleep or incapacitated, that team will lose.
- Adjusted CLOAK AND DAGGER so that if a player on the attacking team kills themselves, stealth will no longer be disabled.

[Loadout/Equipment Adjustments]
- The "E.LOCATOR" is now only available for the Scout class.
- Machines guns and launchers are now only be available for the Enforcer class.
- Shotguns are now only available for the Infiltrator class.
- Level-based equipment rewards have been adjusted as follows:

Scouts:
Lv.23 : WU S333 --> G44
Lv.30 : RASP TB-SG --> WU S333
Lv.35 : SERVAL AMR-7 --> C-4
Lv.37 : FB MR R-LAUNCHER --> SERVAL AMR-7

Enforcers:
Lv.17 : E.LOCATOR --> Sz.-336 SMG
Lv.23 : AM D114 --> FB MR R-LAUNCHER
Lv.30 : DECOY --> HAIL MGR-4
Lv.33 : FULTON CANNON --> AM D114

Infiltrators:
Lv.10 : KABARGA-83 --> M21 D-MINE
Lv.11 : E.LOCATOR --> SLEEP GRENADE
Lv.20 : RASP TB-SG --> KABARGA-83
Lv.30 : UN-AAM --> LLG-MINE
Lv.37 : HAIL MGR-4 --> RASP TB-SG

* As a result of these changes, custom loadouts will be reset during the maintenance period following the update patch.

Character Ability Adjustments]
- Overall movement speed has been increased.
- Mobility has been re-balanced to allow faster travel between objectives.
- Infiltrators have had health and stamina decreased.
- Enforcers have had health and stamina increased.
- Scouts have had health increased.
- Scouts can mark targets more quickly while using binoculars.

[Weapon Adjustments]
- Firing sway for Machine Guns has been reduced.
- Weapon sway has been reduced overall when aiming in first-person view.
- Damage inflicted by the Walker Gear's Gatling gun has been reduced.
- Walker Gears and Anti-Aircraft Emplacements now take more damage from certain weapons
- Weapon damage of certain weapons has been adjusted for better balance.
- Weapon weights for certain weapons has been adjusted for better balance.
- Damage value on the ISANDO RGL-220" has been significantly reduced.
- Reduced ammo count on "ISANDO RGL-220"
- Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" has been reduced.
- The throwing arch of the Empty Magazine has been made invisible to enemies.
- The noise radius made by Empty Magazines when they land has been expanded.

[Item Adjustments]
- Max carry amount of "C.BOX" has been increased.
- The weight of certain items has been adjusted.

[Stealth Camo (STEALTH CAMO.PP) adjustments while using the STEALTH CAMO+ Ability]
- Stealth camo is temporarily disabled when taking damage
- Battery life has been reduced, and battery will take longer to charge.
- Marking time for cloaked players has been reduced.
- Cloaked players detected with NVG will be marked in less time.
- Movement speed while in stealth has been reduced.

[CQC Adjustments]
- Range for CQC grabs has been narrowed.
- Icon for CQC grabs is no longer displayed.
- Non-lethal damage done by CQC hits and grabs has been reduced.
- 1-hit CQC knock-outs are now exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.
- The increase in CQC choke speed in "CQC STEALTH+" Lv.1 or higher has been amplified.

[Fulton Adjustments]
- Fulton speed when using "FULTON+" Lv.2 or greater has been slowed.
- Collision detection when using "FULTON+" Lv.3 has been improved.
- When a player fultons an enemy, the fulton balloon and the enemy attached to it are now invincible to the player's teammates.

[Buddy System Adjustments]
- Time required to establish a buddy link using the link action has been shortened.
- Link action will succeed regardless of the direction your character is facing, as long as you are in range.
- The buddy gauge will now clear at the beginning of each round.

[Noise Adjustment]
- The distance that noise travels when dashing, diving, using empty magazines, and knocking has been extended.

[Other Adjustments]
- Players can't be marked while invincible immediately following a respawn. - An adjustment was made so when a player dies from a Walker Gear explosion, the player that made the Walker Gear explode is credited with the kill.
- When a player kills an enemy that is passed out or asleep (by another player), the player that knocked the enemy out is credited with an assist.
- (PlayStation®4 only) When in Remote Play with the PlayStation®Vita, the system menu can now be opened by holding the OPTIONS button.
- (PlayStation®4 only) It is now possible to join another player's match via their PlayStation®4 profile screen, if it is a non-password protected match.

Regarding issues not addressed above, we are constantly monitoring user feedback and will continue to make changes and adjustments moving forward. Thank you very much for your continued support of MGO.

Source: http://www.konami.jp/mgs_portal/jp/info/index.php?d=201511&id=733
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Host Migration kommt endlich im Dezember (besser spät als nie)
Many players have inquired about how to continue playing a match if the host has dropped their connection. Players have also commented that dropped matches result in a loss of XP gained during the match.

For Ver. 1.02, we are working on a system that will restart the match and change the host to another existing player, thus allowing the remaining players to continue playing. Likewise, if the match ends prematurely due to a host disconnection, the remaining players will correctly earn their XP, except for the host who dropped.

We hope to release this along with other updates and fixes in December. Thank you again for supporting Metal Gear Online and see you on the battlefield!

As you can see from the text the next update is planned for December.
http://www.metalgearinformer.com/?p=23193
 
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