"Pixelzähler"-Thread

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PSN-Name: AngelVsMadman
[ame="https://www.youtube.com/watch?v=gXqfwX_u7Rs"]Xbox One X at Gamescom - Enhanced Games Previewed![/ame]

Hands-on with 10 Xbox One X games that show us what it's really capable of
Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.


Gears 4:
At the most basic level, you're getting a native 4K version of one of Xbox One's most technically accomplished, visually arresting titles, backed up the high-end texture assets previously exclusive to the PC version of the game. Texture filtering gets a big upgrade over the standard console too, with none of the improvements having any kind of noticeable hit to performance. Gears of War 4's campaign did a great job of sticking doggedly to its 30fps target on base hardware - in addition to the big visual boost, Xbox One X hands in the same performance level point-for-point, based on the three campaign levels available to play through.
Quantum Break:
again running at a very stable 30 frames per second. It was one of the few titles not shown running at native 4K, instead using the same upscaling technique as the base model, based on the accumulated data from four prior frames. Certain scenarios can break the illusion, giving us a look at how the technology works - and right now, we'd hazard a guess that the base resolution is probably closer to 1080p before the smart upscaling kicks in.
Killer Instinct :
We knew that a 4K upgrade for Killer Instinct was on the cards, but again, it was a pleasure to see very final-looking code up and running and fully playable.
with no performance drops we could spot. The only blemish to the look of the title comes from its video assets, which appear unchanged from the original and look decidedly low res compared to the pristine 3D rendered output.
Path of Exile:
offering a clean 4K, 60Hz output is Path of Exile - flawless in motion, and clearly delivering a full frame-rate, ultra-HD experience, as you would expect from a title of this scope.
F1 2017:
this game is operating at a native 4K on Xbox One X, while its PS4 Pro counterpart hits the same 2160p output via checkerboarding. Image quality on this one is off the charts - if it's not a match for the top-end PC experience, it's very close.
However, while the title targets 60fps, its current performance level often falls somewhat short, with dropped frames and noticeable screen-tear.
Titanfall 2:
A clear uplift in visual quality is also evident in Titanfall 2, which presents very much as a mid-way point between the PlayStation 4 Pro version and the top-end PC experience.
In effect, all that's missing from the top-tier Titanfall 2 presentation is ambient occlusion and some shadow effects. The series' signature 60fps gameplay remains fully intact, with Respawn's demo level even stress-testing the engine with a huge arena of battling Titans.
Shadow of War:
Talking with Monolith, we can also confirm that Shadow of War was indeed represented by a top-spec PC for its reveal at the Microsoft E3 media briefing. However, the Xbox One X version offers up a very similar native 4K experience, with performance ticking over nicely at the target 30fps - the only issues now cropping up in really packed encounters with hundreds of entities in play. Monolith really pushes its engine here and performance can dip but again, the developer still has plenty of time to address lingering issues.
AC Origins:
The Microsoft booth seems to be running an older version of the code that has trouble resolving high resolution textures in the middle and far distance, resulting in some obvious muddy textures and low-resolution art - artefacts unseen on the beautiful E3 gameplay trailer. Thankfully, the Ubisoft booth we visited to capture is looking a lot more solid - LODs still aren't at the same level as the E3 trailer, but it's significantly closer. Developers on-site told us that they're aiming for resolution first and aim to bring up LODs to the required spec closer to release.
Grenzwertig wenn High-End PC Trailer als Xbox One X Material verkauft werden.

We're told by Monolith that working with X is basically the same as developing for the base model, albeit with a far higher level of processing power to work with. The simplicity of development likely explains the consistency in results we saw across titles regardless of the source material.


---------- Beitrag um 08:45 Uhr hinzugefügt ---------- Vorheriger Beitrag um 08:43 Uhr ----------

Hatten wir auch noch nicht:
How Rise of the Tomb Raider on Xbox One X improves over PS4 Pro
Digital Foundry goes hands-on with a key enhanced title.


[ame="https://www.youtube.com/watch?v=Ob7h5kDMzxY"]Rise of the Tomb Raider Xbox One X Enhancements[/ame]
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
[ame="https://www.youtube.com/watch?v=rAyyA2rNeB0"]Call of Duty WWII – PS4 vs. PS4 Pro 4K Mode Beta Graphics Comparison[/ame]

[ame="https://www.youtube.com/watch?v=HveHnJ_CGuY"][4K] Forza Motorsport 7 Xbox One X Gamescom Demo: Sonoma Footage + Analysis![/ame]
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
We have work:

[ame="https://www.youtube.com/watch?v=RQMBuh_ASiQ"]Yakuza Kiwami: Complete PS4 Remake vs PS2 Original Comparison + Frame-Rate Test[/ame]

[ame="https://www.youtube.com/watch?v=vow4EHVhitA"]Knack 2 Demo PS4 vs PS4 Pro Frame Rate Test[/ame]

[ame="https://www.youtube.com/watch?v=Lbt4ge6J8Yc"]Destiny 2 – PC vs. PS4 vs. Xbox One Beta Graphics Comparison[/ame]
 
systems, systems, systems, systems
PSN-Name: KING_DJ
@Video/Redout
Hier haben wir das Parade-Beispiel, dass man als Standard-PS4-Besitzer massiv das Nachsehen hat. Habe vorhin spaßeshalber das Spiel direkt in meine orginale PS4 geschoben, die Pro ist grad anderweitig beschäftigt. Hatte beim ersten Rennen schon gedacht, ich hab was an den Augen, aber die Framerate ist wohl wirklich so sprunghaft, fällt ja teilweise unter 35. Morgen wird dann nur noch auf der Pro weitergezockt, gibt bisher auch keinen Patch, Trophies syncen geht auch nicht bei mir. Spiel selbst gefällt mir aber bisher sehr gut, hab 3-4 Events gezockt, sehr speed-lastig und auch paar nette Wetter-Effekte wie Hurricane etc. Besonders die Loopings später in VR mal zu fahren könnte eskalieren. :D
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Halo Wars 2: how Xbox One X compares to base hardware and PC
Digital Foundry's first look at X scalability on a Play Anywhere title.


[ame="https://www.youtube.com/watch?v=yrHZicYIewg"]https://www.youtube.com/watch?v=yrHZicYIewg[/ame]


Mario + Rabbids is Switch's unlikeliest tech showcase
The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.


[ame="https://www.youtube.com/watch?v=DRIpIcM0W9k"]https://www.youtube.com/watch?v=DRIpIcM0W9k[/ame]

Switch's Rayman Legends: Definitive Edition is far from definitive
A great game still shines, but it should have been better.


[ame="https://www.youtube.com/watch?v=BENbHo5cvck"]https://www.youtube.com/watch?v=BENbHo5cvck[/ame]

[ame="https://www.youtube.com/watch?v=kqZNdqupWfQ"]https://www.youtube.com/watch?v=kqZNdqupWfQ[/ame]
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
DF Retro: we play every single Doom console conversion
Doom 2016 on Switch isn't the only 'impossible' port: the original game had its own triumphs - and disasters.


[ame="https://www.youtube.com/watch?v=784MUbDoLjQ"]DF Retro: Doom - Every Console Port Tested and Analysed![/ame]

[ame="https://www.youtube.com/watch?v=djiq4_QbXIc"]PES 2018 vs 2017 Graphics Comparison: Just How Much Better Is The New Game?[/ame]

[ame="https://www.youtube.com/watch?v=PBw30bs4eC0"]Revealed: New Xbox Tech That Saves Hard Drive Space + Reduces Download Times[/ame]

---------- Beitrag um 14:00 Uhr hinzugefügt ---------- Vorheriger Beitrag um 13:55 Uhr ----------

[ame="https://www.youtube.com/watch?v=ZEJjHqBkVZw"]Saints Row The Third Xbox One vs Xbox 360 Backwards Compatibility Frame Rate Test[/ame]

[ame="https://www.youtube.com/watch?v=Gqxp32qJVK0"]PES 2018 : Technical Review & comprehensive analysis PS4 - PS4Pro[/ame]

[ame="https://www.youtube.com/watch?v=ZDDkEbNOx4g"]Graphical Evolution of Metroid (1986-2017)[/ame]
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Project Cars 2 runs best on PlayStation 4 Pro
Console performance analysed: Sony's super-charged console gets closest to a locked 60fps.


[ame="https://www.youtube.com/watch?v=A8xZN9LTh6I"][4K] Project Cars 2: PS4/ PS4 Pro/ Xbox One Frame-Rate Test + Resolution Analysis![/ame]

und

[ame="https://www.youtube.com/watch?v=u_ezj039_q8"]Project CARS 2 – PC vs. PS4 vs. Xbox One Graphics Comparison[/ame]

Rise of the Tomb Raider shines in HDR on Xbox One X
And Digital Foundry has the gameplay capture to prove it.


[ame="https://www.youtube.com/watch?v=_XS6yoOVwlI"][4K HDR] Rise of the Tomb Raider Xbox One X Gamescom Demo Gameplay![/ame]
 
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