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PSN-Name: Crash Bandicoot
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Spielt gerade: Crash Bandicoot
@Track & Field mehr als ein Konsolenkrieger-Meme hast du nicht als Antwort? Na dann halt nicht.
Aktuell offenbaren sich noch andere Nachteile der PS5 Architektur:
This means PS5 games will have the fastest loading times, but then again, as discussed by Digital Foundry's Writer and Video Producer John Linneman on Twitter, this will likely be only fully utilized by Sony's first-party games as any multiplatform title are going to cater to the lowest common denominators available on Xbox Series X and PC.
This means that the CPU frequency won't always be at 3.5 GHz and most importantly the GPU frequency won't always be at 2.23 GHz, which would be insanely high. In fact, our hardware team (who's crafting a deep dive analysis right now) at Wccftech believes the usual clock could be well below that frequency, leading to a much lower TFLOPs count.
The main issue will be for PS5 developers, though. John Linneman suggested that this design could force them to make some choices that just won't be necessary when making games for Microsoft's next-generation console, which comes with fixed clocks.
This means that the CPU frequency won't always be at 3.5 GHz and most importantly the GPU frequency won't always be at 2.23 GHz, which would be insanely high. In fact, our hardware team (who's crafting a deep dive analysis right now) at Wccftech believes the usual clock could be well below that frequency, leading to a much lower TFLOPs count.
The main issue will be for PS5 developers, though. John Linneman suggested that this design could force them to make some choices that just won't be necessary when making games for Microsoft's next-generation console, which comes with fixed clocks.