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Seems like the game will have plenty of variety, as the magazine reports there will be lots of different kinds of enemies, environments and traps.
In order to ensure the game would have the right balance of fun and challenge, the team replayed the various sections of the game countless times, because the only way to truly judge a horror game is by experiencing it yourself.
The introduction of the game has been revised from what we have seen in demos and trailers. Changes have been made in pacing and dialogue, among other things.
The magazine praises the fact that the game allows for lots of different choices in most scenarios.
There is also a part where you work with another character, and Game Informer praises his AI, although you’ll need to heal the partner if injured. The AI of the enemies is deemed great as well.
There are also invisible enemies, who you have to locate by things like water ripples and footsteps.
A mirror takes you to a different reality, where you can upgrade your character.
The Evil Within is a difficult game, but checkpoints are well done.
The reviewer mentions the game is very different from what he expected, but he really liked it. It feels like a mixture of survival-horror and psychological thriller. It is a blend of Japanese and western horror, with some sections inspired by Ju-On and others by movies like The Shining.
In terms of gameplay tones the game offers a lot of variety as well, with some parts feeling like Silent Hill or Resident Evil, and others more like Eternal Darkness or FEAR. But they all blend together really well.
Beating the first 5 chapters took 4 to 5 hours. There are 16 chapters in total.
The editor says the game ‘brought back a flood of memories from Resident Evil and Resident Evil 4, only with a heightened level of terror that warps reality’.