Thief

crack-king

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Team-Mitglied
systems, systems, systems, systems, systems, systems
#1
Cover:



Hersteller: Square Enix
Entwickler: Eidos Montreal
Genre: Stealth
Anzahl der Spieler: 1-?
Technische Daten(Auflösung/Framerate): 720p/30FPS
Distributions Format:
Kompatible Peripherie:
Preis (UVP):
Release Datum: 2014


Webseite:

Bilder:
















Trailer:

Weitere Infos in der Datenbank:

Eidos Montreal has been working for years to reboot the classic stealth series Thief, and the fruits of its labor will finally be revealed in issue 240 of Game Informer Magazine.

Our April cover story is a world-exclusive look at this next-generation stealth title. Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels.

Square Enix plans to release Thief for PS4, PC, and other next-gen platforms sometime in 2014.
http://www.onpsx.de/news.php?id=39212
 
Zuletzt editiert:
PSN-Name: Mekuri-TD
Spielt gerade: PS Vita
#4
Sieht fast 1 zu 1 aus wie dishonored und das war ein Flop letztes Jahr . Kaum wurde man erwischt hat das spiel kein Spaß mehr gemacht. Habe noch keinen thief Teil gespielt aber ich hoffe auf große Areale. Bei dishonored war es noch okay solange man außen war aber innen war es viel zu Eingeengt.
 

Der_Hutmacher

down the rabbit hole
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Der_Hutmacher
#5
Reboot ist ein bisschen schade aber ich glaube die wenigsten werden die ersten 2 Teile vom PC her kennen, daher irgendwie nachvollziehbar. Der 3er ist nichts im Vergleich zu den Vorgängern. Ich hoffe auch das es seinen Wurzeln treu bleibt und der "Appeal to Everyone"-Wahn hier nicht überhand nimmt.
 

Der_Hutmacher

down the rabbit hole
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Der_Hutmacher
#8
Btw, je nachdem ob die alte Story neu nacherzählt wird oder es eine Art Prequel werden soll. Garret bekommt sein mechanisches Auge erst am Ende vom 1er. Auf den Screens hat er es offensichtlich schon.
 

crack-king

Administrator
Team-Mitglied
systems, systems, systems, systems, systems, systems
#10
Wo ist denn das Problem an einem Reboot? Wenn die jetzt Thief 4 gemacht hätten, hättest du ja auch gemeckert.

Und wo ist denn das Problem an dem Outfit? Mein Gott ey :D

Ich finds cool und passend und bin echt gespannt :)
 

crack-king

Administrator
Team-Mitglied
systems, systems, systems, systems, systems, systems
#13
Reboot bedeutet ja nicht, dass man ne alte Geschichte neu erzählt. Die Serie wird halt etwas überarbeitet und an die aktuelle Zeit angepasst. Da kann ja dann etwas komplett neues erzählt werden.
 

Aestus

Well-known member
systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Xx-Ludwig-xX
#15
Thief und Kain sind so mit das beste, was ich damals gezockt habe.
Im Schatten rumschleichen war übertrieben cool.
Hauptsache der Name ist Programm und man bekommt Thief.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#16
Infos time
Game Informer has a massive article about the newest Thief game in its latest issue. The next-gen title was revealed for the PlayStation 4, PC, and other next-gen platforms today.

Details cover some of the game’s sequences, mechanics, tools, and more. We’ve rounded up a bunch of content from the preview below.


Overview/opening sequence

- Garrett has been away from his hometown for a long time
- When he returns to City, he sees “a city of melting prosperity”
- Iron-fisted Baron now rules the city
- Baron crushes City’s citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero
- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: principle architest, richest man
- Baron commissioned Eastwick to build many of the City’s Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene

Next sequence

- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao’s logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao’s strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters

Another sequence

- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn’t detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere

Last sequence

- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms’ back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house’s stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he’ll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers

AI

- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways

Gameplay mechanics

- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place

Tools

- Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
- Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
- Claw: grapple attaches to certain points

General

- Garrett design made by game director Nicolas Cantin
- Garrett’s scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series’ magical elements will be toned down
- “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
- Team was kept small and “stayed within the concept phase of development for a longer period of time.”
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
- “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
- Many experiments during first three years of development
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/#more-42090

Kenne die Reihe nicht aber wenn das nächste MGS zu lange auf sich warten lässt hätte ich nichts gegen ne Alternative:)
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#17
fuck auf reboot, garrett oder wer das hier ist sieht zu modern und ninjamäßig aus, hachja, wie geil die ersten beiden teile sind!
Wieviele Leute kennen die alten Teile noch? Wieviele kaufen sich ein Spiel mit einem 4er dahinter, wenn der letzte Teil (der übrigens sein Konsolendebüt auf der ebenfalls nicht ganz so erfolgreichen Xbox feierte) fast 10 Jahre auf dem Buckel hat und schon dieser eine 3 vermied?

Bei SE Europe (aka Eidos) mache ich mir weniger Sorgen darum, dass man nicht die Eier für ein weniger Mainstream-taugliches Spiel hat. Deus Ex HR oder Hitman waren (auch wenn Letzteres mehr einsteigerfreundliche Optionen bot) Spiele, die nicht in das übliche Schema fallen, sei es Setting und/oder Gameplay.
Aber wenn schon ein Publisher Risiken eingeht (das Spiel wird sich sicherlich einen Vergleich mit dem sehr casual-freindlichen AC gefallen lassen müssen), muss man ja nicht gleich die potentiellen Käufer auf die (PC-only) Fans der ersten beiden Teile einschränken.

Kenne die Reihe nicht aber wenn das nächste MGS zu lange auf sich warten lässt hätte ich nichts gegen ne Alternative:)
Ist schwer zu vergleichen. Thief besteht wahrscheinlich nicht zu 50% aus Zwischensequenzen ;)
 

Der_Hutmacher

down the rabbit hole
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Der_Hutmacher
#18
Ich denke es wird so ein Thiefhonoredshock Remix. Wobei es hoffentlich bei realistischen Skills bleibt und nicht in ein Dishonored/Bioshock ausartet (Ken Levine war beim 1er mit am Werk).
Pfeil (Moospfeile, Wasserpfeile, Feuerpfeile, Geräuschpfeile) und Bogen und seinen Knüppel, mehr brauch er nicht :)
Man konnte bei Dark Projekt (so hieß der Titel bei uns) auch jede Mission bis auf das Hauptziel komplett ohne Kills erledigen. Und Hoffentlich behalten sie die Lichtkristall/Schatten Mechanik bei.
 

Der_Hutmacher

down the rabbit hole
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Der_Hutmacher
#20
[...]
- Navigation beacon shows players where to go
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Fingerpints system: gives you hints on which drawers are best to look in
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
[...]

[Quelle: http://gamingeverything.com]
Hitman Absolution "alike" Instikt und "SlowMo" Features, sowie automatisches "Deckung" oder "Quickcover" System (Splinter Cell Conviction lässt grüßen)...hmm alle cutting edge Features der heutigen Gen sind schonmal mit an Bord.

Bei den Vorgängern gab es ja diese RPG Elemente nicht, da musste man seine Werkzeuge einfach erlernen und deren Beherrschung meistern und nicht so Upgraden, dass die Anwendung an sich leichter wird.
 
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