"It was totally ours," says Garvin. "This is something else I keep hearing: that Sony 'made' us use all these Vita features, that touch and other controls were shoe-horned in, that our game was to act as a demo for the hardware. But like I said, it wasn't like that at all. We consider Vita development to be completely different than PS3 development. Vita games should use the touch, and rear touch, and sticks, and buttons, and cameras, and gyro. If you make a game that doesn't use those inputs in fun and interesting ways, why are you making a Vita game?"