What was your lead platform for the project?
Xbox 360.
Usually, the differences between the PS3 and 360 – particularly in terms of RAM allocation – lead to problems when porting between both. How are you addressing that?
I’m probably not the best person to discuss this stuff at length, I’m more of a designer. So, honestly, I’ll find it hard to answer these technical questions. What I could say, is that the PS3 port is coming on quite well. I personally don’t play it that much because we’re on the thin edge of development trying to look at other things like how balanced the gameplay is. But we’ve got all the technical guys creaming over the PS3, and they’re saying that both versions work as well as each other.
I imagine it’s a priority that both versions are comparable?
Yes, absolutely.