Castlevania: Lords of Shadow

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#41
und ich find das es im dezember kommt nicht mal sooo schlimm da man bis dahin genug andere spiele hat und im winter auch oft flaute ist (abgesehen von solchen alljahresspielen wie 2kxx oder xyz 2011)
 

Greek God

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PSN-Name: Greek-God88
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#42
Womöglich weiteres Castlevaniain Arbeit

16.04.10
- Konami könnte womöglich an einem weiteren Castlevania-Spiel arbeiten. So hat der japanische Publisher die Bezeichung Harmony Of Despairin Europa schützen lassen.Der Name klingt stark nach einem Untertitel eines neuen Castlevania-Spiels.
Offiziell hat Konami aber noch kein neues Castlevaniaangekündigt und sich zu dem Markenschutz auch noch nicht geäußert.
Gamefront.de

Hoffentlich für den DS:D
 
#43
Make Castlevania mainstream, orders Konami

Castlevania reboot Lords of Shadows needs to be more mainstream in order to appeal to a Western audience, claims Konami Japan.

Speaking the CVG in London recently, Konami's head of product planning, Dave Cox - who has a very shiny business card - revealed that Japan's brief for Lords of Shadow was "make it more mainstream".

"There was a desire in the company to make the game more mainstream and I think at that point we were thinking it needs to appeal to Western audiences outside of Japan, He said.

"Castlevania had a quite Japan-centric look and feel to it and was appealing to a very small audience of people - it wasn't breaking out there. Japan's brief to us was to make it more mainstream, make it more Western, which is what we did."

Of course developer MercurySteam ironically turned to MGS man Hideo Kojima to help make the series more Western. Bizarrely, one of Hideo's suggestions was to, erm, make the lead character less muscle-bound.

"He kind of said that the story is quite moving and in order to convey that and get people to believe in that character he needs to be much more of an every man - someone people can identify with and not this muscle head type character," said Cox.

Perhaps Kojima's next suggestion was to add in a J Pop soundtrack? (DE)
Quelle: Direktlink
 
PSN-Name: Legend_of_Gilead
Spielt gerade: Nier Automata
#44
Western Audience... Wenn ich das schon höre. Natürlich wirds damit leichter sein eine größere Masse anzusprechen. Aber ein richtig gutes Spiel muss sich nicht irgendner Masse anpassen, dieses wird nämlich auch so gut verkauft.

Daher guter Vorschlag von Kojima. ich brauch net in jedem Spiel Gears Charaktere :D
 

Greek God

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#46
6 min Gameplay

[ame]http://www.youtube.com/watch?v=nZz-OdRbe0o&feature=player_embedded[/ame]

Gekauft hat mich überzeugt.
 
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#50
Castlevania: Lords of Shadow - Releasemonat & Packshot

Das neuste Action-Adventure Castlevania: Lords of Shadow von Konami hat nun endlich einen Releasemonat sowie einen Packshot spendiert bekommen. So erscheint der Titel, der für den durchschnittlichen Spieler rund 15 Stunden Spielspaß bietet, im Oktober 2010 in den Läden.

Castlevania: Lords of Shadow spielt am ''Ende aller Tage''. Die Story des Spiels handelt von Seelen der bösen Kreaturen, die sich auf die Erde begeben und die Menschen attackieren. Gabriel Belmont, Mitglied der Bruderschaft des Lichts, schwört Rache für seine ermordete Frau Marie und zieht gegen die Kreaturen los. Der Held ist ausgerüstet mit Kreuz und Peitsche, um seine Feinde endgültig zu besiegen. Während der Story gilt es Puzzles zu lösen und das eigene Geschick unter Beweis zu stellen. Die Leadplattform für die Entwicklung ist die PS3.


Quelle: Direktlink
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#56
The developer of the gorgeous-looking Castlevania: Lords Of Shadow has called on Microsoft to help developers overcome Xbox 360's "storage problem".

The 360 version of LOS will ship on two DVD discs when it is released later this year - but the PS3 version will arrive on a single Blu-ray.

Mercury Steam boss Dave Cox told CVG sister mag Xbox World 360 that the problem of studios being unable to compress a full game onto a single DVD will be something Microsoft experiences "more and more" over the next few years.

He said: "Microsoft actually sent their tech guys to the studio to see the game and look at [how we're] compressing it, but they said: 'Okay, it's good. You're doing all you can.'

"I think it's something Microsoft are going to experience more and more - that they need to help developers overcome the storage problem."

He added: "I mean, each console has it's own issues [360's smaller disc capacity and PS3's slower loading times], but you have to work around them."

Cox said that - despite Hideo Kojima's involvement in LOS - cut-scenes weren't to blame. "They're pretty short," he commented. "Our longest one is 14 minutes, which is the end sequence... The game's around 24 hours long and every level's different. We have so much variety and we re-use very little assets."

He revealed that the first LOS Xbox disc will offer an install option on the in-game menu, allowing gamers to play the full title off the second disc
Quelle: http://www.computerandvideogames.com/article.php?id=258080

Wenn das Spiel wirklich 24 Stunden Spielzeit hat...das wäre Fett.

btw. Was genau ist bei dem Projekt jetzt eigentlich Kojimas Rolle bzw. was macht Kojima Productions?? Entwickeln die tatsächlich mit oder werden die nur für gute PR erwähnt??
 

Greek God

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#57
Kojima san überwacht das ganze nur ,kommt gelegentlich vorbei..
die zeigen ihm dann den letzten build und er macht paar änderungen/vorschläge.
und ja über 20 Stunden ist echt cool!
-How involved is Hideo Kojima?
I wanted to say this before, this Castlevania is entirely made by Mercurysteam, not Kojima. Kojima is our business partner. He's bringing his experience and Kojima Production's experience to us; we want to help us in every aspect, everything we ask, they have a solution for that.
He has his opinion, he tell us what he thinks about it, but always in a very respectful manner
 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#59
Castlevania: Lords Of Shadow – The Epic Konami Interview – Part 2 of 2

http://www.gamestm.co.uk/interviews...shadow-the-epic-konami-interview-part-2-of-2/
Have you put in an intentional glitch where Belmont moonwalks up the stairs?
Hahaha. It’s tempting, very tempting, but no we haven’t. A couple of the things we’ve put in, for example, there’s the Konami Code. When you defeat enemies you get experience and that experience becomes a sort of currency for buying combos. But if you input the Konami Code then when you hit an enemy, the experience points will appear above their head, a lot like in Symphony Of The Night
Geil ^^
 
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