Monster Hunter: World

Mobimpe

( ͡° ͜ʖ ͡°)
systems
Spielt gerade: PokemonGo
#46
Jo, ich war von 10-15 uhr auf der messe, aber angespielt hab ich quasi nix ;) war mehr so ein Nostalgietrip (und Wiedersehen mit alten Bekannten). Monster Hunter hätt ich zwar gerne mal angespielt, aber nope ... nicht mit so einer Wartezeit :-/
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
#50
Monster Hunter: World has High Rank story quests, temporary monster companions, more

Size of the Open World

Tokuda: “At the time we started developing Monster Hunter: World, there were some open world games out, but not as many as now, and certainly before Zelda was seen by anybody. For a lot of them, their selling point was the size of the open world, even if it was empty. So we weren’t going for breadth, but depth; we don’t have one big open map, but each map is open within itself and we want to go for breadth of detail within each map, so we’re not really going after the same thing.”

Quest Rank Structure

Tokuda: “We do have the same sort of Low Rank, High Rank structure, but in the older titles when you go to High Rank, the story was no longer a concern, but this time we want to make sure the story continues on a thread throughout High Rank. One big difference in the structure is that there’s no longer a separation between village hall and gathering hall quests—that distinction doesn’t exist anymore. You get a quest and you can choose whether to play it solo or online.”

Ryozo: “I think we’ve made a nice, meaty story for you guys and as mentioned, it’s something that carries throughout the entire game, so it should be a lot of fun.”

Four Players Maximum

Ryozo: “It is a four-player game. There is no secret eight-player mode, just one to four players. But we are putting little hints in the trailers where we show you a little tease of something and then we will follow up later in the campaign to give you more details.”

Downloadable Quests

Ryozo: “We’re going to continue with [the series’ traditional] free downloadable content support, but one difference coming to home console is that in the past, for portable consoles you would download the quest yourself, to your own console, but when we have a home console, we have the opportunity to do something like a time limited quest where people have to jump on during a certain time to do the quest. We have more creative opportunities for how to bring you the downloadable content.”

Collaborations

Tokuda: “We have lots of cool ideas for collaborations, so we will announce them when they are ready to be announced.”

Temporary Monster Companions

Tokuda: “We have this new system where there are these native cat creatures in the environment and unlike the previous games you only have one Palico companion that can come on a quest with you, but your Palico can make friends with these native cats, who will teach them the language of the (smaller) monsters. Once they learn a few words, your Palico will be able to make friends with a (small) monster and temporarily join forces with it.”

Ryozo: “It’s a situational thing though, they won’t join you forever, so make the most of it when it happens.”

16-Player Lobby

Tokuda: “The lobby is 16 players. You have your gathering area where you can see them on screen, in their hunter garb, but even when you’re not in the gathering area and are out in the hub town, visiting shops and things, the chat is persistent even if you can’t see them. When you return to the gathering hall, you’ll see everyone is there, you can talk to them, choose a quest, and head out.”

On the Possibility of a Weapon Testing Room

Ryozo: “Who can say… wait and see…”

Tokuda: “We do know it’s important to make it easier for people to test out the weapons, so we have thought of that.”

Egg Quests

Tokuda: “There are egg quests, but the way you carry the egg is a little different now. The previous egg quests were stressful and frustrating in the way you couldn’t do anything while you were holding the egg. There’s a more ‘action friendly’ way of holding the eggs now.”

Character Cusomization

Ryozo: “We have beards… We can’t promise 100 percent fidelity, but we do have options. The character creator is more detailed than ever. We haven’t shown it yet, but maybe sometime later we’ll have a chance to go through it together on a build and you can see just how much more detailed it is than before.”

Favorite Weapon Moves

Ryozo: “The Hammer has a new move where, if you’re charging while sliding down on an incline, you can let go and pull off a really cool attack.”

Tokuda: “I like the fact that with the Switch Axe, whenever you awaken your phials, during the elemental discharge you actually plunge your blade.”


Read more at http://gematsu.com/2017/08/monster-...porary-monster-companions#hrDMiRbtFzo2MAbl.99
Collaborations

Tokuda: “We have lots of cool ideas for collaborations, so we will announce them when they are ready to be announced.”
Wie bei jeden Collab begging: gimme dat NieR Stuff! :D
 

Kyrill

Held vom Erdbeerfeld
#52
Das wäre richtig bitter...
Kann ich mir aber gut vorstellen.
Ähnlich wars auch zu den PSP-Zeiten, als man gewisse Quests nur mit einer japanischen Kopie des Spiels runterladen konnte. (ZB Super-Bomben, Felyne Kopf in irgend einer Sonderfarbe etc)
Da gabs noch viel mehr...


Ähnlich geprellt wurden EU-Spiele rin einem anderen Game: Guilty Gear X'rd. DLC Charaktere nur im Westen aber nicht in Europa....
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#54
[ame="https://www.youtube.com/watch?v=7X78K4aCmSM"]1 Runde mit Monster Hunter: World mit Etienne & Trant[/ame]

[ame="https://www.youtube.com/watch?v=t-6Fg_eT_O8"]Monster Hunter World für PS4 - Gameplay Eindrücke aus der Demo[/ame]
 
#56
Seit ich damals Monster Hunter Tri auf der Wii bis zum erbrechen gespielt hab, wünsch ich mir schon eine Umsetzung für die PS4. Und jetzt wo sie da ist.....ich weiß nicht.

Vllt liegt es daran, dass sie in dem bisher gezeigtem Gameplay ziemlich viel herzeigen wollen, aber mir kommt es so vor als wären die Features wie draufspringen, Tarnnetz drüber, hier wieder irgendwo dagegen laufen lassen damit sich ein Geheimgang öffnet etc. ein bisschen too much.Mir kommt es so vor als würde das eigentliche draufkloppen immer mehr in den Hintergrund rutschen

Schon damals war der Online-Modus nicht gerade einsteigerfreundlich weil man einiges bei jedem Monster beachten musste damit man die besten Teile der Viecher bekam. Wehe man hat einen Fehler gemacht oder die beste Taktik nicht gewusst. Da kam dann gleich mal "f*cking Noob" und alle verließen die Quest.

Naja, vllt finden sich hier ein paar mit denen man dann gemeinsam losziehen kann und muss nicht mit irgendwelchen Franzosen notgedrungen zusammen spielen :-)
 
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