Star Wars Battlefront

systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Tommyfare
Spielt gerade: Pandemie
#46
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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#48
Doch, nur halt auf sowas

https://www.alternate.at/Alienware/Andromeda-X51-3986-Komplett-PC/html/product/1197634?tk=8&lk=8419

oder sowas

https://www.alternate.at/ALTERNATE/GAMER-PC-V2-W8-64-Komplett-PC/html/product/1173194?tk=8&lk=8419

bzw. würde es mich nicht wundern, wenn man sogar für die Sceens eine zu hohe Auflösung am PC genommen hat, mit welcher das Spiel nicht mit 60fps läuft.
Manche leider Einige und merkt man erst wenn das Spiel in der gewünschten Auflösung nur mit ~30fps läuft.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: ehrich77
Spielt gerade: Taschenbillard, Fünf gegen Willi bis Willi kotzt
#50
Für mich sieht das er nach render trailer aus.
die details wie schatten, Beleuchtung und Vegetation ist zu detaliert glaub ich.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#52
shinobi602 ‏@shinobi602 22 Min.
Star Wars Battlefront details leaked: 40 player MP, dogfights in TIE fighters, play as Vader himself and more
The new iteration of "Battlefront" takes place amid the conflicts of the original film trilogy and is scheduled for release Nov. 17 for PlayStation 4, Xbox One and PC.

"Battlefront" will focus on frenzied shoot-outs between up to 40 players portraying Rebel Alliance and Galactic Empire forces. In a demonstration of the game's multiplayer mode, a team of jetpack-equipped rebels were shown carving their way through the woodsy Endor while Stormtroopers charged at them on foot, on speeders and within walkers, including a hulking AT-AT war machine.

Other locales teased in game footage included the snowy Hoth, sandy Tatooine and gooey Sullust, a lava-spewing planet referenced in 1983's "Return of the Jedi," as well as many "Star Wars" games and novels, but rarely ever seen. "Battlefront" won't solely be centered on expendable ground troops. The game will reward sharpshooters with the ability to embody such iconic characters as bounty hunter Boba Fett and Sith baddie Darth Vader on the battlefield.

"You can storm in as the Dark Lord himself," said "Battlefront" design director Niklas Fegraeus. "You can wield a lightsaber. You can Force choke the rebel scum, which is fun. Basically, you are the boss of the battle. This means that you, as Vader, can lead your team to victory — if you play well."

The action will also take to the skies with players engaging in dogfights with TIE Fighters, X-wings and the Millennium Falcon, though the developers were coy about how battles would alternate between ground and air combat.

"We wanted it to feel authentic to this universe," said "Battlefront" executive producer Patrick Bach. "You can get into these vehicles, from speeder bikes to X-wings, TIE fighters, AT-STs, AT-ATs. There's a wide range of vehicles that we wanted to realize. The difficulty with a game is that they need to be balanced with the troops on the ground."

"Battlefront" will also include a free downloadable level available two weeks before "Star Wars: The Force Awakens" opens in theaters Dec. 18. It's set on Jakku, the battle-scarred desert planet glimpsed in "Force Awakens" teasers. The expansion, dubbed "Battle of Jakku," will explore the moment following "Return of the Jedi" when the New Republic confronted Imperial holdouts on the previously unseen Outer Rim enclave.

"You never get to see it in the new movie, so it was this brilliant opportunity to recreate the Battle of Jakku, which you only see the remnants of in the movie," said Bach. "In the game, you actually get to play the Battle of Jakku. It's the same place from the new movie but 30 years earlier."
Quelle
 
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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#54
:ugly:

Und hab ich mir so eine Mühe gegeben die wichtigen Stellen fett zu markieren :D

---------- Beitrag um 18:16 Uhr hinzugefügt ---------- Vorheriger Beitrag um 17:57 Uhr ----------

Eurogamer's Aoife Wilson is in Anaheim, California, for the Star Wars Celebration event, and there has interviewed developer DICE about the upcoming shooter Star Wars: Battlefront.

DICE general manager Patrick Bach told Eurogamer Star Wars: Battlefront does not feature a campaign. Rather, it features "crafted missions" that are played solo, with a friend via split-screen offline or cooperatively online.

Elsewhere, Star Wars: Battlefront, due out in the UK on 20th November 2015 for PC, PlayStation 4 and Xbox One, has a maximum player count of 40. However, Bach told Eurogamer Battlefront will include a raft of modes that have different player caps, some significantly smaller than the bigger modes that cap at 40.

During battles players can switch from a first-person perspective to a third-person perspective at will. DICE said you'll also be able to customise your characters, choosing gear, weapons and abilities - although don't expect to be able to put a pink cape on Darth Vader.

There's a two-player split-screen mode, and the Partner feature means two players can share experience and unlocks, and spawn at each other's location.

Meanwhile, if you pre-order Star Wars Battlefront you get the Battle of Jakku one week early starting on 1st December 2015. All other players get access to this free content on 8th December 2015.
Quelle

Ist schon mal positiv, DICE hat einfach die Kampagne nicht drauf (lediglich Bad Company hat mir sehr gut gefallen, auch wenn die beiden Teile jeweils Schwächen hatten).
Damit kann man sich auf den MP konzentrieren.

Split-Screen ist schonmal gut für die 1-Spieler Framerate und auch den 40-Spieler Cap finde ich positiv WENN man diese Grafik bei 60fps erreichen will (auch am PC), darüber hinaus haben die 64-Spieler bei DICE sowieso nie auf Anhieb geklappt.
Erst später mit Patches und zusätzlichen regionalen Servern ging das.
Verstehe zwar nicht warum DICE das nicht auf die Reihe bekommt und Zipper damals sogar 256-Spieler X-Region ohne deutlich Laggs hinbekommen hat, aber okay.
 
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crack-king

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#58
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