Vanquish

PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#63
Neue Infos:

Running at a clean 60 fps, Vanquish is a breath of fresh air to anyone who is bored with the slow moving cover to cover 3rd person shooter games out now.
Quelle: SEGA Blog

Release: Oktober 2010

Neues Gameplay

[ame]http://www.gametrailers.com/video/e3-2010-vanquish/101700[/ame]

[ame]http://www.gametrailers.com/video/e3-2010-vanquish/101698[/ame]


Leider ist der Spieler, wie so oft, ne ziemliche Flasche.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#65
Mann das sieht spitze aus!
aber voll shite dass es schon dieses Jahr kommt...
ich lieg noch mit weit über 10 games im rückstand und ich hab die noch nicht mal gekauft:ugly::cry:
Es gibt zu viele gute Games:o:D
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#66
Es läuft leider doch nur mit 30fps, das hat PlatinumGames im NeoGaf bestätigt.

http://neogaf.net/forum/showpost.php?p=21924651&postcount=141

Neue Videos


[ame]http://www.gametrailers.com/video/e3-2010-vanquish/700374[/ame]

[ame]http://www.gametrailers.com/video/e3-2010-vanquish/700463[/ame]

[ame]http://www.gametrailers.com/video/e3-2010-vanquish/700465[/ame]

[ame]http://www.gametrailers.com/video/e3-2010-vanquish/700463[/ame]

Sieht immer besser aus, vorallem wenn das Spiel von jemandem gezockt wird der es auch kann.

Most Wanted 2010 und mein Game of the Show.

Und noch als Bonus.

Packshot
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#67
Schade, da das Gameplay förmlich nach 60 schreien würde. Aber solange die 30 auch stabil bleiben, kein Weltuntergang.
Gibt es eigentlich ein paar Infos von welcher Version das Material stammt bzw. ob die positiven Meldungen auch von der PS3-Version stammen?
Hab da noch etwas Bedenken, da es im Prinzip die selbe Engine ist wie Bayonetta.
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#68
In den beiden Walkthroughs die ich gepostet habe wird die PS3 Version gezeigt, sieht auf jeden fall flüssiger aus als Bayonetta die Framerate.
Außerdem ist die PS3 Lead Platform, ich würde mir da keine Gedanken machen.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#69
Nun dann verdient PlatinumGames eigentlich auch eine Auszeichnung.
Eine Engine welche für die 360 optimiert war so umzuschreiben, dass es auf der PS3 gut aussieht ist eine ziemlich aufwendig Arbeit & nur wenige habes sich das angetan (zuletzt Team Ninja bei Sigma 2).
Leadbetter von digital foundry war auch schon sehr angetan von dem Spiel & der Mann hat ein Auge für Details & gute Grafik. Bin schon echt gespannt auf das Spiel. Hoffentlich findet die E3-Demo auch den Weg in den PSN-Store.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#70
Es gab doch glaub ich ne news dazu,dass ne Demo kommt..?!
Demo wird eh geladen ,aber ich werde mir das auch so holen,
etwas ähnliches im third shooter bereich gibts einfach nicht.
Zumindest kenne ich nichts was so geil wäre :sabber:
 
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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#71
Mal ein (sehr kurzes) Interview mit Produzenten Atsushi Inaba:
VG247: Will there be a pre-release demo of Vanquish?
Atsushi Inaba: Officially, no comment. It’s something we would very much like. Obviously, for a game like this – as with past Platinum titles – they look really, really great, but they feel even better when you’re playing. So this is another one of those types of titles where it’s something that a download demo will really bring across – really help let you know what the game feels like. It’s something we’d like to do.

Traditionally, shooters haven’t really caught on with the Japanese market. Do you think Vanquish has the potential to change that? Are you hoping that Vanquish will be the game to finally make Japanese players stand up and say, “Hey, maybe that Marcus Fenix guy was onto something after all!” And do you think the game’s heavy action element will make it more accessible for Japanese gamers?
Yes. We’d love it if this became the in for shooting games in Japan. It’s not that Japanese gamers don’t like shooting games. It stems more from the lack of familiarity. Hopefully the action element in this game will help to bridge that gap – to help them to become more experienced with good shooting games. Broaden the spectrum in Japan.

The main character in Vanquish – at least to me – has always looked a bit like Master Chief from Halo. Did you take any inspiration from Microsoft’s soft-spoken, big-stick-carrying mascot? I mean, based on what I’ve seen of the demo, the main character of Vanquish could probably kick Master Chief’s ass, but still. Is there any inspiration there?
[laughs] It’s not that we modeled off of Master Chief. We were looking for a cool design – something futuristic, something realistic, something stylistically compelling. So the look of this character fits up in there with the rank of all these other very well-known characters. Not that [Master Chief] was necessarily an inspiration, but this character fits in with that caliber.

According to a comment from a member of the dev team, Vanquish is being developed on the PS3 first in order to avoid a sloppy port. As a result of that, are you anticipating any issues with the Xbox 360? Have you taken advantage of the PS3 in any way that can’t be replicated on the Xbox 360?
Fundamentally, there are no differences between the two games. And we are very well aware of the differences in the architecture of each of the different consoles. We just wanted to make sure the game was fitted to each. And certainly there are differences: the PS3 is kind of like a sports car that’s very high-performance and specific in its usage, whereas the 360 is more like a car that everybody’s driving. It doesn’t have the same range as a sports car, but it has more versatility.
So it’s about adapting your game to those two sort of different frameworks. That’s where we’re focusing. So fundamentally, the gameplay experience itself is the exact same game.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#73
So wie es aussieht bekommt Vanquish sehr wohl DLC. Jedoch leider nur in Form von Waffen (keine Ahnung ob man diese auch so erhält, oder ob diese wirklich nur via DLC verfügbar sind).
Momentan kommt man durch Vorbstellung an die Dinger (Boost Machine Gun, Anti Armor Pistol, Laser Cannon), jedoch sollen sie laut SEGA auch den Weg in den jeweiligen Store finden (PSN, Xbox Live Marketplace).
Quelle
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#74
Neues, sehr kurzes, Gameplay Video

[ame]http://www.youtube.com/watch?v=0DAdGb_Uj_Q[/ame]

So sieht das Spiel also aus wenn es jemand zockt der Ahnung davon hat, richtig nice.


Mit dem DLC finde ich irgendwie schade, ich hoffe das artet nicht in große Abzocke aus.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
#75
Das packshot sieht wirklich gut aus. Nur die 18ner Freigabe iritiert mich etwas. Dachte es gäbe nur Roboter als Gegner, und ein Spiel in den man nur Maschinen nieder metzelt gleich ab 18 freizugeben ist etwas strange. Naja egal, das neue Material hat mich wieder mal überzeugt, und ich kann es kaum noch bis Oktober abwarten.
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#77
Insomniac loves Vanquish

Insomniac's Best of E3 2010
Giac Veltri, Tools Programmer-"My favorite game at E3 was Vanquish. First, I had no idea it even existed. Second, it looked awesome. Third, the demo was a lot of fun - action-packed and full of spectacle. Plus, it's in the sci-fi shooter genre, which is something that I'm always into. I also liked taking over one of the walking mechs (although I sucked at actually using it)."

"The love for Vanquish was a theme amongst many other Insomniacs as well."

Joel Goodsell, Senior Designer-"Vanquish: Guns, explosions, mechs to pilot, jet boots, giant transforming spider mech enemies, over-the-top action, hot anime librarian-looking chick giving me orders (oh, crap, inside voice, inside voice …)"

Paul Featherstone, Community Specialist-"A brilliant technical showpiece from the creator of the original Resident Evil and the director of Resident Evil 4 – my favorite game of all time. It plays like Gears of War on crack and looks absolutely gorgeous. Platinum is knocking it out of the park after Bayonetta – hopefully we will see more frequent high-quality releases from them in the next few years."
Quelle:http://www.insomniacgames.com/blogcast/blog/insomniac_insider/1534989

Gameplay Videos von der Japan Expo
Das selbe Level wie auf der E3, aber immer wieder nett anzusehen.
Diesmal sind auch Cutscenes zu sehen.

[ame]http://www.youtube.com/watch?v=hvVer30n1UY&feature=related[/ame]

[ame]http://www.youtube.com/watch?v=Ry7TxVKbYaU[/ame]
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#78
Ein Haufen neuer Screenshots von der offiziellen Website.


























Die Charaktermodelle sehen einfach super aus, unglaublich was P*Games aus der Bayonetta Engine geholt haben.

Und noch ein Q&A mit Shinji Mikami, aus dem offiziellen Platinum Games Forum

http://forums.platinumgames.com/showthread.php?t=1149&page=4
Q&A from Platinum Games Forum
Hey all, I'm not dead, and more importantly, I have Q&A answers from Mikami-san on Vanquish!

Sooo, before we kick off, there was a delay, maybe you noticed. It was due to some crossed wires and a mix up at E3 where we didn't get to sit down with Mikami-san. After the show, we got the questions out and I'm happy to present them to everyone here! Questions are noted from the original authors and Mikami-san's responses are in blue.

Thanks for your patience on this and enjoy the Q&A!

Rikitatsu
What was the inspiration behind the style and setting of VANQUISH?
We based things on the Japanese animated series, Casshern. As far as the game goes, we really put an emphasis on speed during the gameplay.

How Important will the Melee combat be in the game? and how many melee moves are there?
We haven’t made melee the focal point of combat in the game, but it is an effective technique when you close in on an enemy. The focal point of combat in the game is shooting, so the melee attacks are really just to add to the combat repertoire.

Do you think VANQUISH will be able to successfully compete with other shooters on the market without Multiplayer?
Of course, the lack of multiplayer will probably make things difficult on the sales front, but what we have instead is the speedy exhilaration of Vanquish’s gameplay, along with the content you can really sink your teeth into. I think it will provide more than enough enjoyment for those who buy the game.


Darkking27
What was your inspiration to make this into a third person shooter and not first person?
I wanted people to really feel the action going on during the game, which means that we needed to show the player on the screen.

.
Casual 9amera
Will we'll see any characters from your previous titles making an guest appearance?
Nope.

Sonic THP
Do you think Vanquish represents a sort of attempt at making a very traditionally "western" genre and infusing it with a style that is centric to Japanese video games?
If that is how people take the game, I am totally fine with that.


IR A IP T O IR
Will it be different color swaps for the suit? I want a black one!!
At first, we thought it would be fun to have a black version of the main character included in special edition. During production though, this plan fell by the wayside, but you are right, a black version of Sam would be really cool.

Will the Achievements / Trophies be difficult to obtain?
We aren’t making them insanely difficult, but you are going to have to challenge yourself to earn them.

Phoenix
-What is your favorite aspect of Vanquish?
I really love the boost system in the game, as well as the English voice for our main character, Sam. It is incredibly cool, and I’m hooked on it.

-Is aiming of the guns smooth and precise despite the speed and hectic atmosphere of the game?
We have tuned things so that the guns in the game are easy to aim, and that aiming is smooth.

ViewtifuljoeX
-How serious is the story going to be?
Basically, it is a serious story, becoming a bit dark at the end.


Shinji Mikami (From the Forums )
-Can Shinji Mikami shed some light on some hidden parts of the game that make it special and different?
The staff decided to screw with me a little bit by hiding some rhinoceros beetles in the game. They did this without me knowing, so definitely be on the lookout for them in the game.

Phantasos
-Will be bosses be solely "Shoot and Dodge" or will there be pseudo puzzle challenges like environmental hazards?
The bosses are a bit old-school, in that there is a distinct process for defeating them, kind of like exposing their weak points and then firing upon them.

Facebook.com/Sega

Dan B.
Did you go to a gaming art school or a regular university?
I went to a normal university, Doshisha University in Kyoto, Japan. I didn’t really study, but I was somehow able to graduate.

Brian O’C.
-What was the inspiration for the visual style?
The backgrounds are influenced by a movie called Tristan + Isolde. In the end, the visuals are really the product of the individual tastes of the staff creating them, but I think the graphics in the game are something we can be proud to recommend to people.

James M.
Who will be composing the soundtrack for the game?
The soundtrack was mainly composed by our in-house composers; however, ex-Grasshopper Manufacture composer Masafumi Takada was also in on composing some tracks.


Tom A
-He never seems to stick with one game style for his projects, often doing something very different with each game genre he tackles. I'd like to ask why he chose the third-person shooter genre this time?
It isn’t really a question of why. There was a reason the game had to be a third-person shooter. To create a shooter with strong action elements, I felt the only way to pull things off was with the third person perspective.


Twitter.com/sega

Henry
-What is the main difference between an Occidental shooter and a Oriental shooter design fundamentals that makes the difference at all
The short answer is Realism. From the graphics, to the worlds, games created in the West tend to want to simulate reality at a very high level. On the other hand, there tends to be a great number of Japanese games going for distinctive styles of expression.
 
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