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Spielt gerade: GT7 | 60fps FTW
Ein kleines Update wurde dementiert. Das hier hat 4-5x GPU Power.
---------- Beitrag um 23:34 Uhr hinzugefügt ---------- Vorheriger Beitrag um 23:28 Uhr ----------
So wie die PS3? (außer in Europa )
---------- Beitrag um 23:44 Uhr hinzugefügt ---------- Vorheriger Beitrag um 23:34 Uhr ----------
Native 4k - da braucht man deutlich mehr Power. MS hat in dem Video die Pixelqualität betont
Die Frage ist was dann für 1080p TV User übrig bleibt
60fps + bessere Texturen vs 30fps + 4k
Würde nicht zu Konsolen paßen
---------- Beitrag 14.06.2016 um 01:12 Uhr hinzugefügt ---------- Vorheriger Beitrag 13.06.2016 um 23:44 Uhr ----------
http://www.theverge.com/2016/6/13/11890842/microsoft-xbox-project-scorpio-virtual-reality-e3-2016
also keine exkl. Spiele für Scorpio.
---------- Beitrag um 23:34 Uhr hinzugefügt ---------- Vorheriger Beitrag um 23:28 Uhr ----------
Mircosoft wird doch nicht eine Konsole ankündigen und sie 1,5 Jahre später auf dem Markt schmeißen..
---------- Beitrag um 23:44 Uhr hinzugefügt ---------- Vorheriger Beitrag um 23:34 Uhr ----------
Nächstes Problem: deutlich (deutlicher als bei der PS4k) stärkere HW, aber die alte One soll nicht ausgelassen werden. Im Idealfall hat jedes Spiel 60fps, was ist wenn das keine Option ist? Was ist wenn die (vermutlich) noch immer (im Vergleich zum PC) schwächere CPU bremst?
Die Frage ist was dann für 1080p TV User übrig bleibt
60fps + bessere Texturen vs 30fps + 4k
Würde nicht zu Konsolen paßen
---------- Beitrag 14.06.2016 um 01:12 Uhr hinzugefügt ---------- Vorheriger Beitrag 13.06.2016 um 23:44 Uhr ----------
"The important thing for Scorpio is that it's a dramatic step up for us in terms of hardware capability," he told The Verge in an interview last week. "Because as we saw 4K gaming and really high-end VR taking off in the PC space, we wanted to be able to bring that to console. Project Scorpio is actually an Xbox One that can natively run games in 4K and is built with the hardware capabilities to support the high-end VR that you see happening in the PC space today... when it ships it will be the most powerful console ever built."
All models of the Xbox One will be able to play the same library of games, and that includes Scorpio, the original Xbox One, and the just-announced Xbox One S. On Scorpio, though, many of those games will feature improvements because of the more powerful hardware. Spencer cites Halo 5 as an example. While the game is capable of running at 1080p and 60 frames per second on the Xbox One, often the resolution drops in order to maintain a solid framerate. On Scorpio that won't be the case. "When a game like that runs on Scorpio," says Spencer, "it's going to run at maximum resolution the whole time."
As for VR, while previous reports claimed Microsoft was working with Oculus on bringing virtual reality to its home console, the company says it currently doesn't have a partner set — or at least one that it's willing to reveal just yet. "We're not ready to announce something right now, but you can imagine at the price point of Scorpio — which we haven't actually said, but think about consoles and where they live in terms of price point — having something at six teraflops that will get millions of people buying it is very attractive to some of the VR companies that are out there already, and we've architected it such that something will be able to plug right in and work," Spencer says.
...
"It's crazy to announce something this early," he admits. "But when I put myself in the shoes of our customer, I want to be able to make a choice on what console I want to buy with as much information as possible. We want to give you the information to make that decision. We also want to go talk to the developers that are out there today, that are building games for next holiday, and say here's what you're going to have at your disposal on the console side."
All models of the Xbox One will be able to play the same library of games, and that includes Scorpio, the original Xbox One, and the just-announced Xbox One S. On Scorpio, though, many of those games will feature improvements because of the more powerful hardware. Spencer cites Halo 5 as an example. While the game is capable of running at 1080p and 60 frames per second on the Xbox One, often the resolution drops in order to maintain a solid framerate. On Scorpio that won't be the case. "When a game like that runs on Scorpio," says Spencer, "it's going to run at maximum resolution the whole time."
As for VR, while previous reports claimed Microsoft was working with Oculus on bringing virtual reality to its home console, the company says it currently doesn't have a partner set — or at least one that it's willing to reveal just yet. "We're not ready to announce something right now, but you can imagine at the price point of Scorpio — which we haven't actually said, but think about consoles and where they live in terms of price point — having something at six teraflops that will get millions of people buying it is very attractive to some of the VR companies that are out there already, and we've architected it such that something will be able to plug right in and work," Spencer says.
...
"It's crazy to announce something this early," he admits. "But when I put myself in the shoes of our customer, I want to be able to make a choice on what console I want to buy with as much information as possible. We want to give you the information to make that decision. We also want to go talk to the developers that are out there today, that are building games for next holiday, and say here's what you're going to have at your disposal on the console side."
also keine exkl. Spiele für Scorpio.