He presented an evolution of the technical demo shown at E3 last under the name Ricochet, only the presentation has evolved and added a few features to enhance the experience. Regarding the game, it is a kind of pediment in which we use our body to bounce one or several balls against the wall, to destroy all the cardboard boxes located at the bottom of the screen. Accumulate points according to how fast we get sound and also see a pair of power-ups to multiply the speed of the balls and the number of these on the screen. A simple minigame that gives samples of the possibilities of Natal Project.
Looking a little attention to this show, we see it as almost every one of the promises that were on the table have been achieved. First is the response of the camera and the speed with which captures the movements. Although it still lacks some minor shifts, there is a surprising degree of fidelity of our motions and the speed with which these are reflected on the screen. We have seen the volume sensor is capable of capturing in three dimensions with full fidelity, being even able to detect the speed and strength of our movements when hitting the ball (making this could be thrown without wake, with Smoke and fire trail and even leaving behind them to hit with great power).
At the end of each game the camera showed us on screen as a slide show photos of ourselves playing for some of the highlights of our performance, recognizing the movements that we play and giving the names of the most curious, being even possible unlock achievements by making certain figures in the game. A very interesting possibility. Another detail that we have been enjoying for the first time has been the implementation of two simultaneous players, allowing each to interact with the game separately and totally reliable. At the point of development of the project has not yet succeeded in introducing a final collision routine, but it is commendable that shown so far in terms of identification of the extremities of each of the players.
Finally we have also seen how they could be the menu systems using Natal Project. In this particular case the players had to extend the hand forward to catch a virtual ball on the screen and scroll through the options (basically the gender of the avatar and start / finish line). So much Natal experience this time, although we said that the product in its current state is much more advanced, this being only a small part of the possibilities that wield the remaining titles will be launched the same device Christmas. Zitat:
As you may have guess, the experience is really positive and the feeling of freedom is absolute. We had prepared a conceptual game already known to hit the balls in a glass roof that has been seen many times on several occasions. This version was slightly better and had some new details, such as contextual menus, choice of player, new look of the characters on screen and other minor details.
The receiver sensitivity is amazing, being virtually instantaneous response time in single-player game, where you could identify perfectly the force with which to hit the ball, its direction and distance just waving his arms. That little lag almost imperceptible in the single game is somewhat increased when there are two players on screen, but even so, the reaction of the console is also impressive.
Zitat:
Last night, we feel, experience and enjoy our bodies with Project Natal, surely the folks at Microsoft yesterday I was surprised, despite the typical test demo gallery shattering glass boxes and balls, I saw the camera meets and exceeds all expectations.